Tuesday, October 14, 2008

Leveling up easier on Disgaea DS

I was in your shoes until just a couple days ago actually. I've been replaying Disgaea in preperation for Disgaea 2, and I was at a loss for how to quickly level.

What I was doing wrong was trying to level up all of my characters at once using the Cave of Trials 3 stage. After 250 hours of play, it still seemed like my characters were stuck in the 300's.

Then I decided I'd try shoving every statistician and every gladiator I had into Laharl, and had him kill every enemy, every time. Well he went from level 320 to 1005 in about 1.5 hours. It would have gone alot faster than that but I was bringing out some minor characters everytime so they could get a popshot to level up their weapon skills. Then I switched my items to another character and did the same thing.

After maybe 5 hours, I now have 5 characters over level 1000 (this is with the set of 9 monsters being around level 340 or so, which I think is probably the 6th or 7th level of monster difficulty). Once I get maybe 10 or 15 characters past level 1000, I'm going to try getting more items and specialists, then bumping the monster level up a few more times and going for 2000. The main thing I want to do is unlock the secret characters at level 2000 and 2500, then I can be happy with switching over to Disgaea 2 then

Saturday, October 11, 2008

Disgaea DS Pupil Benefit Guide

Disgaea: Hour of Darkness Specific Guide: Pupil benefits v1.02
Copyright 2004 Alejandro Moreno
Wednesday, July 21, 2004

Content
-------------------------------------------------------------------------------

Why this guide?
What is master/pupil?
Details about pupil benefit, formulae
Formulae conclusions & examples
"Character Chaining" tactics
Guide version info
Copyrights & contact info

-------------------------------------------------------------------------------

Why this guide?


Well, many people say: why bothering about those damn master/pupil
relationships? the increase for being a master is near useless. Even some of
those hardcore players say the gains are useless!! Well, maybe they're not a
great adition, but performing a full character chain strategy cost you ZERO
extra work while playing the game.

I didn´t see any guide that tell how does this weird relationship works,
besides de magic learning matter. I am sure many people want to know all the
details of this issue, and some of them (me, for example) want to optimize
EVERY aspect of character leveling.

In my opinion, this little guide is a great adition to Disgaea knowledge.
At least it's original :)

-------------------------------------------------------------------------------

What is master/pupil?


Tech explanation: When adressing the dark assembly with a character (1), and
you create a new character (2), automatically character 1 becomes a master and
character 2 becomes a pupil. A master can have as many pupils as you wish, but
a pupil can only have one master.

Beware of these two tricky names. Pupils don't acquire any benefit at all,
but masters do. We can get three kind of rewards in our characters for being
masters:

1. Pupils and masters have higher chances to perform team attacks. To try
a team attack, use the attack option with the enemy and the pupil/master and
optionally other characters in adyacent pannels to the one is making the
action.

2. When a master and a pupil are on adyacent panels, the master get access to
all the magic the pupil has previously learned. All these abilities are at
level 0 if the master doesn't have them. When this spells reach level 1, that
ability becomes permanent for the master.

3. Anytime any character levels up, grows by a percentage of his base stats.
If this character is a pupil, his master may also receive a much smaller
percentage of pupil's base stats. This gain is what I will refer to as "pupil
benefit".

-------------------------------------------------------------------------------

Details about pupil benefit, formulae


This may seem more complicated than you would think. First of all, lets say,
upon leveling, a character gain a 45%/ 50% of his current base stats with the
exception of HP that's four times this increase before level 200: 180%/ 200%
(i'll asume you know what's a base stat).

All characters have some kind of hidden stat counter for each stat (HP, SP,
ATK ...) This counter allocate the effective value that could increase his
master's matching stat (if he has any master). We will call this STATc1

Upon creating/ transmigrating a character, this counter resets to the 10%
of the matching base stat. When leveling up, this counter increases barely a
4.5%/ 5% of the base stat for each level obtained. This happens even with HP,
but that growth at a faster rate, with it's own rules.

Now let's talk about the master. All characters also have ANOTHER hidden
stat counter, but this one will be used to calculate that character's final
stat value. This counter has an initial value of 0, and is reset to 0 when
transmigrating. We will call this one STATc2.

When any of that character's pupil gain a level, the game will check that
pupil's STATc1 (the previous counter) with the master's STATc2, and the new
value for master's STATc2 will be the higher of those values.

Finally, the value shown anytime on our screens will be always the stat
plus his matching STATc2. Pretty complicated, uh?

A much, much simpler definition of this process is: "Each stat is the sum
of his initial value and the 10% of the higher value of that stat on all his
pupils". But this can't be applied to HP.

Here's a set of formulae:

Variable definitions:

STATx = HP,SP,ATK,DEF,INT,RED,SPD or HIT
BSTATx = STATx's base stat.
STATxc1 = one STATx's counter
STATxc2 = another STATx's counter
FSTATx = final STATx value

1.-Upon creation (for each stat)-

STATx = BSTATx *(90%/ 100%)
STATxc1 = BSTATx *(9%/ 10%)
STATxc2 = 0

2.-Upon leveling up (for each level gained/ each stat)-

STATx = STATx + BSTATx *(45%/ 50%)
STATxc1 = STATxc1 + BSTATx *(4.5%/ 5%)
STATxc2 = STATxc2 (no change)

3.-Pupil leveling up (for each stat/ after leveling up)-

If Master STATxc2 => Pupil STATxc1
Then Master STATxc2 = Master STATxc2 (no change)

If Master STATxc2 < Pupil STATxc1
Then Master STATxc2 = Pupil STATxc1

4.-Always-

FSTATx = STATx + STATxc2

-------------------------------------------------------------------------------

Furmulae conclusions & examples


- When a master transmigrates, he loses the pupil benefit.


- When you transmigrate a master, you only have to level one time a pupil to
recover that pupil benefit.


- When you transmigrate a pupil, you DON'T lose the previous pupil benefit,
even if the newly transmigrate pupil levels up. For example:

Master ATK = 1000 Pupil_1 ATK = 1500
Final Master ATK = 1150
-then-
Master ATK = 1000 Transmigr Pupil_1 ATK = 60
Final Master ATK = 1150


- Having more that one pupil will not have cumulative effects but may result
in a slightly better effect on the master. For example:

Master ATK = 1000 Pupil_1 ATK = 1500 Pupil_2 ATK = 500
Master DEF = 1000 Pupil_1 DEF = 500 Pupil_2 DEF = 1000

Final Master ATK = 1150 (thanks to pupil 1)
Final Master DEF = 1100 (thanks to pupil 2)


- When you transmigrate a master, you only have to level the pupil one to
recover the stat's boost.


- The pupil benefit is totally independent on the master stat. For example:

Master ATK = 1000 Pupil_1 ATK = 2000
Final Master ATK = 1200
-then-
Master ATK = 4000 Pupil_1 ATK = 2000
Final Master ATK = 4200

- When you have three chained characters, and the last pupil levels, the first
master is not affected. Reference (as a must):

Character 1 <--> Character 2 <--> Character 3
-Then-
Character 1 = Character 2's Master
Character 2 = Character 3's Master
Character 3 doesn't affect Character 1


- There's no difference between unique characters, humanoid characters and
monster characters in terms of pupil benefit


- I THINK (not proved) stat theft may affect pupil benefit, but I must
verify

-------------------------------------------------------------------------------

"Character Chaining" tactics

What's character chaining? Very simple. Take characters with no pupils and
create a new character from him. There are some basic strategies in terms of
character chaining.


1. "I want as much attack power as posible"

Then chain all the ATK-users alltogether (axes,swords,fist,spears,monsters)
do the same with HIT-USERS (bows,guns) and INT-users (staff,seldom monsters)


2. "I want to balance stats as much as posible"

Try to always have weaker characters as masters of the stronger chararacters.

Also there's are some "combo chainings" that can help a lot in these regards.
you can support such a unit's deficiencies with a bigger boost. Here are some
notorious examples between humanoids at the game start.

Thieves, Brawlers <-> Clerics, Mages/Skulls (SP,RES)
Thieves, Mages/Skulls <--> Warrior (HP,DEF)

The ultimate combo ^_^: Thieves <--> Cyclops (HP,DEF,RES). Example:

Space pirate level 200 Argus level 200 (pupil)
HP: 5200 DEF: 650 RES: 650 HP: 12000 DEF: 3000 RES: 3000

Space pirate level 200 with pupil benefit
HP: 5500 DEF: 950 RES: 950

Here's a boost near a 50% in DEF/RES :)


3. "I want all kind of stat boosts but i don't want to think more than one
second about this"

If this is your case, then only concern yourself with chaining one character
after another (those you will use, of course). If all your characters are
chained one after another, then you will only have one character without pupil
benefit.

4. "I use unique characters, but they are behind in stats"

Why unique characters? two main reasons, special abilities (gordon blitz
outpowers anything) or laharl/etna with high leveled techniques (it's a real
pain to get a lvl 16 nightsever down from scratch)

Thats totally true, far behind in stats (don't even look at those space
pirates) near all ultimate forms of each class overcome in stat terms to
laharl, etna, flonne, gordon, etc. Exceptions are, of course, Priere and
Maryoly.

To help building this characters I encourage to use two complementary
characters as pupils of the same unique character, i would chain a brawler/
fighter and a mage/cleric. Another good idea late in the game is to chain a
very powerful character (majin,cyclops,great wyrm comes into mind)

-------------------------------------------------------------------------------

Guide version info


v1.00 - Basic guide, 100% complete, no aditions planned.

v1.01 - Corrected a few grammatical errors, corrected an example wrong
allocated, added this section, updated guide version & guide date.

v1.02 - Corrected LOTS of grammatical errors, sincerely thanks to Ragnarok500
that has taken the time to fully review the entire guide (I owe you one :)).
Update guide version and date.

-------------------------------------------------------------------------------

Copyright & contact info


Just to remember this guide is of my personal intellectual propriety. Yes, it's
free, it is located on a public site but thanks to modern laws i automatically
acquire all rights on the content of this document.

If you would like to use this guide in a non-personal way, please contact me at

ninakoru@hotmail.com

I just wan't to have a control of where it will be published, with few small
conditions on the content.

Disgaea DS Item Specialists

Disgaea: Hour of Darkness Item World Specialists


Posted by : SephirothYuyX
SephirothYuyX@Yahoo.Com
~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.00 Created On 09/03/03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a very, very, very small guide on the information about the
'Specialists' in 'Item World' Just a breif description of each and what they do.


~~~~~~~~~~~~~~~~~~~~~~~~
Stat Bonus Specialists
~~~~~~~~~~~~~~~~~~~~~~~~

Dietician - Adds HP bonus.
Master - Adds SP bonus.
Gladiator - Adds ATK bonus.
Sentry - Adds DEF bonus.
Teacher - Adds INT bonus.
Coach - Adds SPD bonus.
Marksman - Adds Hit bonus.
Physician - Adds RES bonus.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Status Effect Specialists
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alchemist - Adds poison effect to attack.
Hypnotist - Adds sleep effect to attack.
Witch Doctor - Adds paralyze effect to attack.
Amnesiac - Adds forget effect to attack.
Gangster - Adds deprave effect to attack.
Professional - Adds critical effect to attack.

~~~~~~~~~~~~~~~~~~~~~~~~
Resistance Specialists
~~~~~~~~~~~~~~~~~~~~~~~~

Pharmacist - Raises resistance to poison.
Coffee Maker - Raises resistance to sleep.
Medicine Man - Raises resistance to paralyze.
Psychologist - Raises resistance to forget.
Social Worker - Raises resistance to deprave.
Firefighter - Raises resistance to fire.
Aeronaut - Raises resistance to wind.
Cryophile - Raises resistance to ice.

~~~~~~~~~~~~~~~~~~~~~~~~
Stat Bonus Specialists
~~~~~~~~~~~~~~~~~~~~~~~~

Broker - Raises money gained by killing enemies.
Statistician - Raises EXP gained by killing enemies.
Manager - Raises amount of mana gained.
Armsmaster - Speeds up weapon mastery.
Artisian - Increases the item's potential.

~~~~~~~~~~~~~~~~~~~~~~~
Item World Exclusives
~~~~~~~~~~~~~~~~~~~~~~~

Troublemaker - Mischevious resident that hinders others.
Villain - Nasty resident that hinders others.
Item General - General of the Item World.
Item King - King of the Item World.
Item God - God of the Item World.
Item God 2 - God of the Item World.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please note that some of these Specialists have been removed from the game and
I original did NOT make this list, a fellow gamer was curtious enough to
translate and post this on Atlus' message board and then hand it over to me for
posting on GameFAQs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~
REVISIONS!
~~~~~~~~~~~
09/03/03
~~~~~~~~
This guide was created in a very short while and submitted to GameFAQs.

Disgaea DS Skills

___ _
/ (_)___ __ _ __ _ ___ __ _
/ /\ / / __|/ _` |/ _` |/ _ \/ _` |
/ /_//| \__ \ (_| | (_| | __/ (_| |
/___,' |_|___/\__, |\__,_|\___|\__,_|
|___/

Hour of Darkness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Disgaea : Hour of Darkness
Skills List FAQ
by Mathew Lankard
aka chronodreamers
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Created - September 12, 2003
Last Updated - August 10, 2004
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*1.1* +++ Version 1.3 +++
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



*****************************************************************************
*1.2* Copyright Notice

This document is Copyright (c)2004 Mathew Lankard and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


Sites allowed to post this guide:

[http://gamefaqs.com] and it's affiliates
[http://ign.com] and it's affiliates
*****************************************************************************



##############################################################################
1.3 Contact Information

Email - lankard@gmail.com
Website - http://freewebs.com/forgetclosure

If you wish to contact me regarding, corrections, omissions or suggestions
please do so. Please be advised that putting "Disgaea FAQ" or such in the
subject line will increase your chances of a response. All suggestions and
corrections will be credited. You may also contact me with requests to post
this guide, which as long as they are professional and courteous, will USUALLY
be granted. Posting this guide before receiving permission is a quick way to
get denied.
##############################################################################



=============================================================================
*1.4* Table of Contents
=============================================================================

##############
# QUICK FIND #
##############

You can quickly jump to any section in the document by using the Find feature
in your text reader or internet browser. This is most often accomplished by
use of the CTRL + F combination. To find a section simply type the section
number surrounded by *'s. As an example, to find the Weapon Skills section
for Fists, you would search for *2.2*.


1.0-Intro

1.1-Version
1.2-Copyright Notice
1.3-Contact Information
1.4-Table of Contents

2.0-Weapon Skills

2.1-Sword
2.2-Fist
2.3-Spear
2.4-Bow
2.5-Gun
2.6-Axe

3.0-Special Character Skills

3.1-Laharl
3.2-Etna
3.3-Flonne
3.4-Gordon
3.5-Jennifer
3.6-Thursday
3.7-Kurtis

4.0-Magic Skills

4.1-Fire
4.2-Wind
4.3-Ice
4.4-Star
4.5-Heal
4.6-Support

5.0-Monster Skills

5.1-Faerie
5.2-Spirit
5.3-Golem
5.4-Treant
5.5-Winged
5.6-Dark Knight
5.7-Lantern
5.8-Gargoyle
5.9-Shadow
5.10-Serpent
5.11-Galatic Demon
5.12-Undead
5.13-Nether Noble
5.14-Beast
5.15-Succubus
5.16-Kit Cat
5.17-Nosferatu
5.18-Prinny
5.19-Dragon - Dragon
5.20-Dragon - Fafnir
5.21-Dragon - Nidhogg
5.22-Dragon - Ahzi Dahaka
5.23-Dragon - Tiamat
5.24-Dragon - Bahamut
5.25-Great Wyrm - Efreet
5.26-Great Wyrm - Shaitan
5.27-Great Wyrm - Marid
5.28-Great Wyrm - Flamberg
5.29-Great Wyrm - Surt
5.30-Great Wyrm - Hino Kagutsuchi

6.0-Index

7.1-Version Info
7.2-Upcoming
7.3-Frequently Asked Questions
7.4-Credits
7.5-Dedication





=============================================================================
*2.0* Weapon Skills
=============================================================================

-------------
| *2.1* Sword |
-------------

Weapon
Mastery Skill Name Range Cost Description
Level [Element]
-----------------------------------------------------------------------------
[01] Blade Rush 12/12 003 SP Dash attack that slices
[None] enemies in half
-----------------------------------------------------------------------------
[03] Hurricane Slash 6/6 007 SP Target is at the mercy of a
[None] raging hurricane
-----------------------------------------------------------------------------
[06] Wind Cutter 12/12 020 SP Powerful swing which causes
[None] a razor-sharp whirlwind
-----------------------------------------------------------------------------
[10] Winged Slayer 16/18 090 SP A devastating strike from
[None] the sky
-----------------------------------------------------------------------------
[15] Nightsever 12/12 065 SP Sword slash that severs the
[None] dark of the night
-----------------------------------------------------------------------------
[20] Dimension Slash 24/24 120 SP Its power echoes throughout
[Star] the universe
-----------------------------------------------------------------------------


------------
| *2.2* Fist |
------------

Weapon
Mastery Skill Name Range Cost Description
Level [Element]
-----------------------------------------------------------------------------
[01] Triple Strike 12/12 003 SP Victim is crippled by three
[None] lethal blows
-----------------------------------------------------------------------------
[03] Tiger Charge 12/12 007 SP Modeled after a tiger
[None] falling on its prey
-----------------------------------------------------------------------------
[06] Lion's Roar 12/12 080 SP Martial artists' special
[None] move
-----------------------------------------------------------------------------
[10] King of Beasts 12/12 032 SP Blindingly fast aerial
[None] combo
-----------------------------------------------------------------------------
[15] Rising Dragon 12/12 065 SP Enemy is thrust into space
[None] and slammed back to earth
-----------------------------------------------------------------------------
[20] Big Bang 64/64 150 SP Head-on collision with the
[Fire] sun
-----------------------------------------------------------------------------


-------------
| *2.3* Spear |
-------------

Weapon
Mastery Skill Name Range Cost Description
Level [Element]
-----------------------------------------------------------------------------
[01] Impaler 24/36 003 SP A jump attack that aims for
[None] the enemy's head
-----------------------------------------------------------------------------
[03] Sky Lunge 6/6 007 SP A vicious lunge at a
[None] helpless enemy
-----------------------------------------------------------------------------
[06] Asteroid Drop 24/18 015 SP Attacks enemies with the
[None] fury of a falling asteroid
-----------------------------------------------------------------------------
[10] Avalanche 24/24 045 SP Overwhelms the enemy like a
[None] crashing avalanche
-----------------------------------------------------------------------------
[15] Turbulence 24/24 090 SP Mighty spear thrust that
[Wind] pierces the heavens
-----------------------------------------------------------------------------
[20] Spear Storm 24/24 120 SP Rain of feiry spears
[Fire] consumes all
-----------------------------------------------------------------------------


-----------
| *2.4* Bow |
-----------

Weapon
Mastery Skill Name Range Cost Description
Level [Element] [Effect]
-----------------------------------------------------------------------------
[01] Poison Arrow 12/12 003 SP Shoots an arrow with a
[None] [Poison] poisoned tip
-----------------------------------------------------------------------------
[03] Dark Flash 12/16 010 SP Strikes fear in the heart
[None] [Deprave] of enemies
-----------------------------------------------------------------------------
[06] Delta Split 14/14 020 SP Attacks from three
[None] [Sleep] directions at once
-----------------------------------------------------------------------------
[10] Sturmhimmel 14/12 032 SP Shoots electrically charged
[None] [Paralyze] arrows
-----------------------------------------------------------------------------
[15] Zielregen 12/12 065 SP Unleashes a rain of arrows
[Fire] [Forget]
-----------------------------------------------------------------------------
[20] Doppelganger 15/15 100 SP Mirror images wreak total
[None] [None] havoc
-----------------------------------------------------------------------------


-----------
| *2.5* Gun |
-----------

Weapon
Mastery Skill Name Range Cost Description
Level [Element]
-----------------------------------------------------------------------------
[01] Tri-Burst 20/20 003 SP Fires three shots in a row
[Ice]
-----------------------------------------------------------------------------
[03] Rapidfire 8/8 007 SP Shoot a target as it is
[Fire] lifted into the air
-----------------------------------------------------------------------------
[06] Proximal Shot 12/12 015 SP A gunshot at point blank
[Star] range
-----------------------------------------------------------------------------
[10] Bullet Storm 12/12 032 SP A torrent of gunshots rips
[None] through the target
-----------------------------------------------------------------------------
[15] Totenkreuz 18/18 065 SP Incinerates an enemy in a
[Fire] cross of flame
-----------------------------------------------------------------------------
[20] Inferno 15/15 120 SP Splits into four and blasts
[None] the enemy away
-----------------------------------------------------------------------------


-----------
| *2.6* Axe |
-----------

Weapon
Mastery Skill Name Range Cost Description
Level [Element] [Effect]
-----------------------------------------------------------------------------
[01] Boulder Crush 12/12 003 SP A blow powerful enough to
[None] [DEF -10%] pulverize rock
-----------------------------------------------------------------------------
[03] Skull Splitter 12/12 007 SP Lands a mighty four-hit
[None] [DEF -12%] combo on the enemy
-----------------------------------------------------------------------------
[06] Colossal Fissure 12/14 025 SP An attack so powerful that
[None] [DEF -15%] it cracks the earth
-----------------------------------------------------------------------------
[10] Violent Storm 8/8 032 SP A violent furry of axe
[None] [DEF -18%] strikes
-----------------------------------------------------------------------------
[15] Graviton Bomb 16/12 065 SP Creates a gigantic
[Fire] [DEF -20%] gravitational explosion
-----------------------------------------------------------------------------
[20] Calamity Drive 15/15 120 SP Splits into four and blasts
[None] [DEF -25%] the enemy away
-----------------------------------------------------------------------------




=============================================================================
*3.0* Special Character Skills
=============================================================================

--------------
| *3.1* Laharl |
--------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Blazing Knuckle 36/12 015 SP Physical Fire
-----------------------------------------------------------------------------
[20] Overlord's Wrath 18/18 040 SP Physical None
-----------------------------------------------------------------------------
[50] Meteor Impact 24/24 150 SP Physical None
-----------------------------------------------------------------------------


------------
| *3.2* Etna |
------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Prinny Raid 20/20 015 SP Physical None
-----------------------------------------------------------------------------
[20] Sexy Beam 12/12 040 SP Magical None
-----------------------------------------------------------------------------
[50] Chaos Impact 20/20 100 SP Physical None
-----------------------------------------------------------------------------


--------------
| *3.3* Flonne |
--------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Power of Love 8/18 015 SP Heal None
-----------------------------------------------------------------------------
[20] Holy Arrows 18/4 040 SP Magical None
-----------------------------------------------------------------------------
[50] Divine Ray 24/24 100 SP Magical None
-----------------------------------------------------------------------------


--------------
| *3.4* Gordon |
--------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Gordon Spark 6/6 012 SP Physical None
-----------------------------------------------------------------------------
[20] Gordon Punch 10/10 030 SP Physical None
-----------------------------------------------------------------------------
[50] Gordon Blitz 20/20 070 SP Physical None
-----------------------------------------------------------------------------


----------------
| *3.5* Jennifer |
----------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Star Buster 8/10 015 SP Physical None
-----------------------------------------------------------------------------
[20] Cosmic Arrow 18/18 030 SP Physical None
-----------------------------------------------------------------------------
[50] Terminus Omega 20/20 070 SP Physical None
-----------------------------------------------------------------------------


#################
# THURSDAY NOTE #
#################

Since Thursday joins the pary at level 30 and she is unable to transmigrate,
I extrapolated that her levels would match up the same as the other special
characters in the game

----------------
| *3.6* Thursday |
----------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Robo Attack 12/12 018 SP Physical None
-----------------------------------------------------------------------------
[20] Robo Crush 12/6 035 SP Physical None
-----------------------------------------------------------------------------
[30] Robo Bazooka 18/18 072 SP Physical None
-----------------------------------------------------------------------------
[50] Arigato Roboto 24/24 200 SP Physical None
-----------------------------------------------------------------------------


--------------
| *3.7* Kurtis |
--------------

Character
Level Skill Name Range Cost Type Element
-----------------------------------------------------------------------------
[05] Rocket Punch 8/8 018 SP Physical None
-----------------------------------------------------------------------------
[20] Final Punch 18/12 042 SP Physical None
-----------------------------------------------------------------------------
[30] Nuclear Fusion 15/15 068 SP Physical Fire
-----------------------------------------------------------------------------
[50] Pringer Beam 24/12 096 SP Physical Star
-----------------------------------------------------------------------------




=============================================================================
*4.0* Magic Skills
=============================================================================


------------
| *4.1* Fire |
------------


Skill Name Cost Range Effect
-----------------------------------------------------------------------------
Fire 004 SP 36/36 None
-----------------------------------------------------------------------------
Mega Fire 010 SP 36/36 None
-----------------------------------------------------------------------------
Giga Fire 025 SP 36/36 None
-----------------------------------------------------------------------------
Omega Fire 060 SP 36/36 None
-----------------------------------------------------------------------------
Tera Fire 150 SP 36/36 None
-----------------------------------------------------------------------------


------------
| *4.2* Wind |
------------


Skill Name Cost Range Effect
-----------------------------------------------------------------------------
Wind 004 SP 36/36 None
-----------------------------------------------------------------------------
Mega Wind 010 SP 36/36 None
-----------------------------------------------------------------------------
Giga Wind 025 SP 36/36 None
-----------------------------------------------------------------------------
Omega Wind 060 SP 36/36 None
-----------------------------------------------------------------------------
Tera Wind 150 SP 36/36 None
-----------------------------------------------------------------------------


-----------
| *4.3* Ice |
-----------


Skill Name Cost Range Effect
-----------------------------------------------------------------------------
Ice 004 SP 36/36 None
-----------------------------------------------------------------------------
Mega Ice 010 SP 36/36 None
-----------------------------------------------------------------------------
Giga Ice 025 SP 36/36 None
-----------------------------------------------------------------------------
Omega Ice 060 SP 36/36 None
-----------------------------------------------------------------------------
Tera Ice 150 SP 36/36 None
-----------------------------------------------------------------------------


------------
| *4.4* Star |
------------


Skill Name Cost Range Effect
-----------------------------------------------------------------------------
Star 006 SP 36/36 None
-----------------------------------------------------------------------------
Mega Star 016 SP 36/36 None
-----------------------------------------------------------------------------
Giga Star 040 SP 36/36 None
-----------------------------------------------------------------------------
Omega Star 100 SP 36/36 None
-----------------------------------------------------------------------------
Tera Star 200 SP 36/36 None
-----------------------------------------------------------------------------


------------
| *4.5* Heal |
------------


Skill Name Cost Range Effect
-----------------------------------------------------------------------------
Heal 004 SP 24/24 Restores HP
-----------------------------------------------------------------------------
Mega Heal 015 SP 24/24 Restores HP
-----------------------------------------------------------------------------
Giga Heal 040 SP 24/24 Restores HP
-----------------------------------------------------------------------------
Omega Heal 100 SP 24/24 Restores HP
-----------------------------------------------------------------------------
Espoir 010 SP 24/24 Cures Ailments
-----------------------------------------------------------------------------


---------------
| *4.6* Support |
---------------


Skill Name Cost Range Effect
-----------------------------------------------------------------------------
Braveheart 008 SP 24/24 Raises Attack
-----------------------------------------------------------------------------
Shield 008 SP 24/24 Raises Defense
-----------------------------------------------------------------------------
Magic Boost 008 SP 24/24 Raises Intelligence
-----------------------------------------------------------------------------
Magic Wall 008 SP 24/24 Raises Resistance
-----------------------------------------------------------------------------




=============================================================================
*5.0* Monster Skills
=============================================================================

######################
# MONSTER SKILL NOTE #
######################

Monsters here are listed by "type". For every type of monster there are 6
corresponding classes of the monster. For the most part all 6 classes learn
the same skills at the same level. There are 2 exceptions, the Dragon and
Great Wyrm type of monsters have different skills for most of their classes.
These classes are listed at the end of the section to avoid confusion.


--------------
| *5.1* Faerie |
--------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Petit Flare 006 SP Magical None None
-----------------------------------------------------------------------------
[15] Demon's Breath 028 SP Physical None Sleep
-----------------------------------------------------------------------------
[30] Camaraderie 055 SP Physical Fire Poison
-----------------------------------------------------------------------------
[50] Chomper Combo 070 SP Physical Star None
-----------------------------------------------------------------------------


--------------
| *5.2* Spirit |
--------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Pixie Magic 010 SP Magical None None
-----------------------------------------------------------------------------
[15] Shock Magic 018 SP Magical Star None
-----------------------------------------------------------------------------
[30] Bomb Magic 042 SP Magical Fire None
-----------------------------------------------------------------------------
[50] Ice Magic 058 SP Magical Ice None
-----------------------------------------------------------------------------


-------------
| *5.3* Golem |
-------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Golem Dunk 008 SP Physical None None
-----------------------------------------------------------------------------
[15] Golem Cannon 027 SP Physical Fire None
-----------------------------------------------------------------------------
[30] Psionic Wave 045 SP Magical None Paralyze
-----------------------------------------------------------------------------
[50] Golem Smash 070 SP Physical None None
-----------------------------------------------------------------------------


--------------
| *5.4* Treant |
--------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Putrid Breath 006 SP Physical None Poison,Paralyze
-----------------------------------------------------------------------------
[15] Stomp-o-rama 024 SP Physical None None
-----------------------------------------------------------------------------
[30] Pounding Spree 042 SP Magical None None
-----------------------------------------------------------------------------
[50] Paranoia 064 SP Physical None None
-----------------------------------------------------------------------------


--------------
| *5.5* Winged |
--------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Hell Pepper 005 SP Physical None Poison
-----------------------------------------------------------------------------
[15] Holy Dust 022 SP Healing Fire None
-----------------------------------------------------------------------------
[30] Ionize 045 SP Magical Star None
-----------------------------------------------------------------------------
[50] Air Assault 064 SP Physical None None
-----------------------------------------------------------------------------


-------------------
| *5.6* Dark Knight |
-------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Power Slice 006 SP Physical None Poison
-----------------------------------------------------------------------------
[15] Lightning Slash 025 SP Physical Star None
-----------------------------------------------------------------------------
[30] Gigantic Slash 045 SP Physical None DEF -5%
-----------------------------------------------------------------------------
[50] Blade Frenzy 072 SP Physical None None
-----------------------------------------------------------------------------


---------------
| *5.7* Lantern |
---------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Jackknife 006 SP Physical None None
-----------------------------------------------------------------------------
[15] Jack the Ripper 025 SP Physical None DEF -5%
-----------------------------------------------------------------------------
[30] Jack Rush 048 SP Physical None None
-----------------------------------------------------------------------------
[50] Jackpot 065 SP Physical None None
-----------------------------------------------------------------------------


----------------
| *5.8* Gargoyle |
----------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Minimize 006 SP Physical None Paralyze
-----------------------------------------------------------------------------
[15] Soul Eater 024 SP Magical None HP Drain
-----------------------------------------------------------------------------
[30] Cannonball 055 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Eruption 078 SP Magical Fire None
-----------------------------------------------------------------------------


--------------
| *5.9* Shadow |
--------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Fire Dance 018 SP Magical Fire None
-----------------------------------------------------------------------------
[15] Ice Dance 036 SP Magical Ice None
-----------------------------------------------------------------------------
[30] Light Dance 064 SP Magical Star None
-----------------------------------------------------------------------------
[50] Fire & Ice 096 SP Magical None None
-----------------------------------------------------------------------------


----------------
| *5.10* Serpent |
----------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Flap Dance 008 SP Physical None None
-----------------------------------------------------------------------------
[15] Quadra Nosedive 028 SP Physical None None
-----------------------------------------------------------------------------
[30] Death Drop 042 SP Physical Wind None
-----------------------------------------------------------------------------
[50] Supernova 075 SP Physical None DEF -5%
-----------------------------------------------------------------------------


----------------------
| *5.11* Galatic Demon |
----------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Magnetic Wave 018 SP Physical None None
-----------------------------------------------------------------------------
[15] Magnetic Blast 035 SP Physical None None
-----------------------------------------------------------------------------
[30] Magnetic Field 060 SP Physical Wind None
-----------------------------------------------------------------------------
[50] Magnetic Flash 060 SP Physical None DEF -5%
-----------------------------------------------------------------------------


---------------
| *5.12* Undead |
---------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Zombie Puke 018 SP Physical None Poison
-----------------------------------------------------------------------------
[15] Zombie Twister 035 SP Physical Wind None
-----------------------------------------------------------------------------
[30] Zombie Gatling 060 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Zombie Swarm 060 SP Physical None Poison,Paralyze
-----------------------------------------------------------------------------


---------------------
| *5.13* Nether Noble |
---------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Spinning Slash 010 SP Physical None None
-----------------------------------------------------------------------------
[15] Darkness Slash 030 SP Physical None None
-----------------------------------------------------------------------------
[30] Earthshaker 045 SP Physical None None
-----------------------------------------------------------------------------
[50] Megaton Crush 072 SP Physical None None
-----------------------------------------------------------------------------


--------------
| *5.14* Beast |
--------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Stinger Strike 008 SP Physical None Hp Drain
-----------------------------------------------------------------------------
[15] Beast Rend 024 SP Physical None None
-----------------------------------------------------------------------------
[30] Devour 046 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Beast Ray 065 SP Magical None None
-----------------------------------------------------------------------------


-----------------
| *5.15* Succubus |
-----------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Hip Attack 008 SP Physical None Hp Drain
-----------------------------------------------------------------------------
[15] Thunderbolt 024 SP Physical Star None
-----------------------------------------------------------------------------
[30] Evil Healing 038 SP Healing None None
-----------------------------------------------------------------------------
[50] Flying Sparks 062 SP Physical None Deprave
-----------------------------------------------------------------------------


----------------
| *5.16* Kit Cat |
----------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Rapid Kick 007 SP Physical None None
-----------------------------------------------------------------------------
[15] Fists of Fury 028 SP Physical None None
-----------------------------------------------------------------------------
[30] Mystic Blast 046 SP Physical None None
-----------------------------------------------------------------------------
[50] Delta Kick 064 SP Physical None None
-----------------------------------------------------------------------------


------------------
| *5.17* Nosferatu |
------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Chaos Fire 018 SP Magical Fire None
-----------------------------------------------------------------------------
[15] Chaos Swarm 035 SP Physical None None
-----------------------------------------------------------------------------
[30] Chaos Force 064 SP Physical None None
-----------------------------------------------------------------------------
[50] Chaos Plasma 088 SP Magical Star None
-----------------------------------------------------------------------------


---------------
| *5.18* Prinny |
---------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Prinny Barrage 010 SP Physical None None
-----------------------------------------------------------------------------
[20] Prinny Dance 030 SP Magical None Poison,Paralyze
Forget
-----------------------------------------------------------------------------
[35] Prinny Bomb 058 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Pringer Beam 096 SP Physical Star None
-----------------------------------------------------------------------------


------------------------
| *5.19* Dragon - Dragon |
------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Bloody Talons 023 SP Physical None None
-----------------------------------------------------------------------------
[15] Ice Breath 032 SP Physical Ice DEF -5%
-----------------------------------------------------------------------------
[30] Blue Nova 048 SP Physical Ice None
-----------------------------------------------------------------------------
[50] Dragonic Furor 075 SP Physical Wind None
-----------------------------------------------------------------------------


------------------------
| *5.20* Dragon - Fafnir |
------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Bloody Talons 023 SP Physical None None
-----------------------------------------------------------------------------
[15] Ice Breath 032 SP Physical Ice DEF -5%
-----------------------------------------------------------------------------
[30] Blue Nova 048 SP Physical Ice None
-----------------------------------------------------------------------------
[50] Dragonic Freeze 075 SP Physical Ice None
-----------------------------------------------------------------------------


-------------------------
| *5.21* Dragon - Nidhogg |
-------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Bloody Talons 023 SP Physical None None
-----------------------------------------------------------------------------
[15] Fire Breath 032 SP Physical Fire DEF -5%
-----------------------------------------------------------------------------
[30] Red Nova 048 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Dragonic Flare 075 SP Physical Fire None
-----------------------------------------------------------------------------


-----------------------------
| *5.22* Dragon - Ahzi Dahaka |
-----------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Bloody Talons 023 SP Physical None None
-----------------------------------------------------------------------------
[15] Fire Breath 032 SP Physical Fire DEF -5%
-----------------------------------------------------------------------------
[30] Red Nova 048 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Dragonic Flare 075 SP Physical Fire None
-----------------------------------------------------------------------------


------------------------
| *5.23* Dragon - Tiamat |
------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Bloody Talons 023 SP Physical None None
-----------------------------------------------------------------------------
[15] Ice Breath 032 SP Physical Ice DEF -5%
-----------------------------------------------------------------------------
[30] Blue Nova 048 SP Physical Ice None
-----------------------------------------------------------------------------
[50] Dragonic Flare 075 SP Physical Fire None
-----------------------------------------------------------------------------


-------------------------
| *5.24* Dragon - Bahamut |
-------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Bloody Talons 023 SP Physical None None
-----------------------------------------------------------------------------
[15] Ice Breath 032 SP Physical Ice DEF -5%
-----------------------------------------------------------------------------
[30] Red Nova 048 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Dragonic Flare 075 SP Physical Fire None
-----------------------------------------------------------------------------


----------------------------
| *5.25* Great Wyrm - Efreet |
----------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Fiery Dance 036 SP Physical Fire None
-----------------------------------------------------------------------------
[15] Fiery Column 052 SP Physical Fire None
-----------------------------------------------------------------------------
[30] Fiery Roar 076 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Fiery Burst 102 SP Physical Fire None
-----------------------------------------------------------------------------


-----------------------------
| *5.26* Great Wyrm - Shaitan |
-----------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Raging Dance 036 SP Physical Wind None
-----------------------------------------------------------------------------
[15] Raging Column 052 SP Physical Wind None
-----------------------------------------------------------------------------
[30] Raging Roar 076 SP Physical Wind None
-----------------------------------------------------------------------------
[50] Raging Burst 102 SP Physical Wind None
-----------------------------------------------------------------------------


---------------------------
| *5.27* Great Wyrm - Marid |
---------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Frigid Dance 036 SP Physical Ice None
-----------------------------------------------------------------------------
[15] Frigid Column 052 SP Physical Ice None
-----------------------------------------------------------------------------
[30] Frigid Roar 076 SP Physical Ice None
-----------------------------------------------------------------------------
[50] Frigid Burst 102 SP Physical Ice None
-----------------------------------------------------------------------------


------------------------------
| *5.28* Great Wyrm - Flamberg |
------------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Astral Dance 036 SP Physical None None
-----------------------------------------------------------------------------
[15] Astral Column 052 SP Physical None None
-----------------------------------------------------------------------------
[30] Astral Roar 076 SP Physical None None
-----------------------------------------------------------------------------
[50] Astral Burst 102 SP Physical None None
-----------------------------------------------------------------------------


--------------------------
| *5.29* Great Wyrm - Surt |
--------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Diabolic Dance 036 SP Physical None None
-----------------------------------------------------------------------------
[15] Diabolic Column 052 SP Physical None None
-----------------------------------------------------------------------------
[30] Diabloic Roar 076 SP Physical None None
-----------------------------------------------------------------------------
[50] Diabloic Burst 102 SP Physical None None
-----------------------------------------------------------------------------


-------------------------------------
| *5.30* Great Wyrm - Hino Kagutsuchi |
-------------------------------------

Character
Level Skill Name Cost Type Element Effect
-----------------------------------------------------------------------------
[05] Fiery Dance 036 SP Physical Fire None
-----------------------------------------------------------------------------
[15] Fiery Column 052 SP Physical Fire None
-----------------------------------------------------------------------------
[30] Fiery Roar 076 SP Physical Fire None
-----------------------------------------------------------------------------
[50] Fiery Burst 102 SP Physical FIre None
-----------------------------------------------------------------------------




=============================================================================
*6.0* Index
=============================================================================


--------------------
| *6.1* Version Info |
--------------------

Current Version - 1.2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.3 (08-10-04)

Updated my copyright notice. Included IGN as
a site allowed to host this guide. Updated my
contact info.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.2 (07-02-04)

This is really a maintenance release. I took
out the weapon section because it wasn't going
to get finished. There's another weapon list
guide I believe. Cleaned up some formating,
fixed a few errors and updated contact info.
Probably final version.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.1 (09-20-03)

Finished the monster skill lists, and I started
the planning and formatting of a item and
weapon list. Few minor formatting and spelling
errors were fixed. Added FAQ section.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.0 (09-12-03)

First Version. Added Weapon Skills, Character
Skills, and Magic Skills.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



-------------------
| *7.2* Coming Soon |
-------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Nothing planned.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


----------------------------------
| *7.3* Frequently Asked Questions |
----------------------------------

-----------------------------------------------------------------------------
Q - How do you assume to know Thursday's skill levels sice she joins the
party at level 30 and you are unable to Transmigrate her?

A - I extrapolated based on the other characters, see Thursday's section for
more info
-----------------------------------------------------------------------------
Q - What's the best place to level up?

A - In the beginning of the game it's best to wait to power level until you
get to 5-3. Later on, Cave of Ordeals 3 is a good spot. There's a great
power leveling guide by IanMustela on GameFAQs that does an awesome job of
covering this. Check it out!
-----------------------------------------------------------------------------


---------------
| *7.4* Credits |
---------------

Nippon Ichi Software INC. for creating this awesome game.
Atlus for translating and publishing this great game in the US.
CJayc for creating GameFAQs.
NCSX for importing the JP version of this game.
Marshall for finding the only US copy of Disgaea left in MI.


------------------
| *7.5* Dedication |
------------------

This FAQ is dedicated to my wonderful niece, and in the memory of Zoe.




(c) Copyright 2004 Mathew Lankard

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
=============================================================================
End Document
=============================================================================

Disgaea DS Secrets

---------------------------------------------------------------------------
Disgaea secrets FAQ v0.1 (C)2003 alamone.
May not be reprinted without author's written consent.
Disgaea is (C)2003 Nippon Ichi Software.
---------------------------------------------------------------------------

After playing for 150 some hours and finally defeating Super Demon King
Pearl, I've decided to stop playing Disgaea and write up this little FAQ:
random hints and tips in no particular order that may or may not be useful.
Enjoy.

----------------Killing the NPCs in your castle
- The NPCs in the castle may show up in a Black Congress fight.
If you kill them, a tombstone will appear in their place in the castle.
This is not permanent and will be reset on the next game load.

----------------Getting enemies to join
- If you chuck an enemy onto the base panel, one of two things happens:
1) Enemy joins your party
2) Enemy kills ALL of your remaining party members,
and the base panel disappears

Boss characters will not join your party.
The probability that a monster will join your party depends on
the relative level of the monster and its remaining HP(?)

----------------Removing friends from the map
- If you chuck a friend onto the base panel, it will be safely removed
from combat. The unit cannot be taken out for that turn again.
Use this to protect weak units from getting killed.

----------------Free movement
- The free movement trick from La Pucelle also works here, but is a bit
less effective since you have a limited inventory. Simply equip shoes,
make your movement, and then change your equipment back.

----------------Increasing the LV of enemies
- Chuck an enemy onto another one. As long as it's not a penguin,
they will merge together into a monster with the LV added together.

----------------Etna's diary
- There are two hidden switches in the castle. One behind the throne,
and another near the skull on the counter of the Rosenqueen shops.
Flip both of them to enable access to Etna's diary, which is in
the middle corner of the intermediate hallway between the throne
room and the shops. If you visit this area consistently for each
chapter, you will be rewarded with a Testament item in the final
chapter.

----------------Space + Time engine
- To get the space + time engine, defeat "Item God 2" at floor 100 of
a Legend item that has inhabitants that are LV255 on floor 1.
The item will be put into your inventory automatically.
Like in La Pucelle it allows teleportation anywhere in the map.
However you cannot proceed to the warps in the Item world with
it equipped - it must be taken off first.

----------------Maou Prier (LV2000)
- To get Maou Prier to join your party, you must defeat her
in the alternative hell (you must petition the Black Congress
to open the gate). She has the very useful Arcadia item.
Her skills are Omega-heal, Dragon Fist and Great Miracle.
Great Miracle does magic damage.

----------------Legendary Witch Marjoly (LV2500)
- To get Legendary Witch Marjoly to join your party, defeat her
in the Beauty Castle (again, petition the Black Congress).
She has 4 strong Legend items and the skills:
Terafire, Terawind, Teracool, Terastar, Dark Force.
Dark Force does magic damage.

----------------Become Chou Maou
- To become Chou Maou, you must defeat Chou Maou Pearl (LV4000)
(Super Demon King Pearl) in Pearl's Tower, which is unlocked
after beating alternate Hell and Beauty Castle.
After defeating Pearl he reincarnates into a penguin
and has even higher stats (LV6000). I have not defeated
the penguin version - and don't know if anything
special happens if you do.

----------------Easy EXP
- To get easy EXP, use the Cave of Trials 3. There is a 3x3
grid of enemies there that you can take out with 1 attack.
Any attack that can target a 3x3 square is good, but
physical ones are better since they don't have so much
variability in enemy resistance. You can also petition
the Black Congress to increase the strength of enemies
to make this tactic more effective.

----------------Leveling weak friends
- To level up weak friends, have them included in combo
attacks. Even if they do 0 damage or miss, as long as the
enemy is killed they will get some shared EXP.
Units that use the same weapon have a higher
percentage of joining a combo, so keep that in mind.

----------------Tactics for killing strong enemies
- For killing very strong enemies such as Maou Prier etc,
the following is what I recommend:

Rahal is your primary attacker. Give him the strongest
sword you can (e.g. Galaxy blade). Equip items on him
only for the purpose of increasing his ATK and maybe HIT.
Have nine other units with the ability to cast Braveheart.

For each turn in battle, send out Rahal and one of the
support units. The support unit's only purpose is to cast
Braveheart on Rahal once, and serve as a decoy. The
enemy will always target the decoy because it is weaker,
leaving Rahal free to attack the enemy. Just make sure
there is enough space between Rahal and your support unit
so that the enemy does not use an area skill that hits
both of them. With this tactic, you have 10 turns with
Rahal's strongest special to kill any unit. If this is
not enough, you have to improve the strength of your
items or increase Rahal's LV (or perhaps try reincarnation
to aim for better base stats).

----------------The "impossible fight" in Ch. 6
You don't get anything special from beating the impossible
fight in Ch. 6, so just lose it if you don't feel like
leveling up.

----------------Item World tactics
Take advantage of the "muteki" (invincible) attribute if it
exists in the item world you are fighting in.
You can defeat enemies much stronger than yourself with it.
The enemy AI does not take into consideration the color
attributes at all. Also be wary of the duplication
attribute - it may duplicate your characters if you
step on it and that can cause you much grief. If this
happens, I recommend just going to the next floor.
Also, take note that the geo-triangles can be chucked
onto enemies and will self-destruct and begin a chain.
Chains cannot start if the triangle is the same color
as the panel. If the chain finishes with the holy (transparent)
element and removes all panels, there will be a explosion and
all enemies will be damaged.

----------------Counter-counter-counter-counter attack
Sometimes a regular attack will do more damage than
using a special, depending on the number of Counters
you and your enemy have. If you have 5 counters and
the enemy also has 5 counters, you have the potential
to do that many physical attacks, which could very
well add up to do more than a special attack. However,
you must eat the enemy's physical attack damage as well.
You can petition the Black Congress to increase
your Counter by 1.

disgaea DS Power Leveling

Table of Contents

[41] Episode 4-1
[53] Episode 5-3
[91] Episode 9-1
[14] Episode 14-1
[C3] Cave of Ordeals 3
[DHM] Demonhall Mirror
[MSC] Misc Stuff
[4k9k] After Lv. 4000



The purpose of this FAQ is to help you achieve very high levels, which is a necessity if you want to beat the side-quests after the main story. There's a section covering the Uber Stuff too, which are very useful.




---------------------
Episode 4-1[41]
---------------------

Well, this is the first map in the game that gives some nice experience.
There are geo symbols giving EXP +100% to the enemies sitting on the green
panels. Skills that can hit lots of enemies are good here (e.g. Winged Slayer
and Blade Rush). Train here repeatedly until you reach around level 20.

---------------------
Episode 5-3[53]
---------------------

*Optional: Exp x3 bill passed beforehand.

This is the first experience paradise. You'll level up A LOT here. The trick
is to combine all the monsters into one, throw this high level monster into
a single non-invencibility panel on the map and then smash it to the death.
Mages with Braveheart will help a lot since they further boost your ATK
stats, hence your damage output. It is recommended to throw all the Kit-Cats
together first, and then throwing the Succubus one by one into the high level
Kit-Cat (i.e. Kit-Cat -> Kit-Cat -> Kit-Cat -> Succubus -> Succubus...). With
the Exp x3 Proposal passed beforehand you can easily achieve Lvl 50+ for a
single character here within a few runs.

---------------------
Episode 9-1[91]
---------------------

*Recommended: Winged Slayer.

The enemies here are in a 3x3 format, allowing you to wipe them out with
strong magic attacks/3x3 area of effect skills. Winged Slayer users will
love this place. Train here until you reach around level 70.

-----------------------
Episode 14-1[14]
-----------------------

*Recommended: 300 statistician, any skill that hits a single enemy for huge
damage (e.g. Nightsever, Calamity Drive etc.)

After you clear this stage, it will be replaced with Vampires. The entire
stage is filled with EXP +100%, so just annihilate the Vampires! When the
EXP gain starts becoming insufficient, combine the vampires together and
continue the levelling. This map is good for levelling until you get to
around level 150~200.

----------------------------
Cave of Ordeal 3[C3]
----------------------------

*Recommended: Winged Slayer, a few Stronger Enemies Bills (SEBs) passed when
the EXP gain becomes too low in comparison to EXP needed to power level fast.

To unlock the Cave of Ordeal, you will need to pass the bill for it in the
Dark Assembly. The entire stage is filled with EXP +50%, and the enemies are
organised in a 3x3 format. This is similar to 9-1. These guys come in Level
150 if you did not passed any Stronger Enemies Bill. Use Mages with Braveheart
if you need attack support, then proceed with Winged Slayer. As you keep
levelling, don't forget to make the enemies stronger via SEBs so you can get
to Level 2000 easily.
GuilhermeEin
Posted 10/1/2008 7:38:10 PM
message detail -------------------------------
Demonhall Mirror[DHM]
-------------------------------

*Optional but highly recommended: 1900 armsmasters. They'll help you boost
the much needed ATK (and other stats as well) for future stages. It's useful,
think of it as an investment.


*Recommended: No SEBs passed until you have finished the Adell and Rozalin
fight, and a few SEBS when EXP gain starts becoming insufficient during power
leveling (the stage will be replaced with 9 galactic demons after you beat
Adell and Rozalin) and Winged Slayer.

Now this is slightly tougher. After completing the Cave of Ordeal, you'll
unlock Demonhall Mirror. There'll be 5 battles here, each one with stronger
enemies and different geo symbols. On one of the stages will be an "Angel"
wielding an Apocalypse, steal it if possible! After that, the next time you
enter DHM you'll face Adell. It's a pretty easy battle if you gang up on him.
Enter DHM again and you'll face him and Rozalin from Disgaea 2. This is way
harder than the previous fight. I recommend a good team with levels around
2000 or so (Priere and Marjoly are a major help here). In case you find this
fight too hard, try combining monsters and then capturing them on the first
stage of Beauty Castle trick. After you beat Adell and Rozalin, DHM will
stop changing every time you enter it. The map will assume a similar style
to Cave of Ordeal 3. Nine Galactic Demons, EXP +100%. As you progress,
make the enemies stronger by passing SEBs. This map is good for levelling
until you get to level 4000.

---------------------
Misc Stuff[MSC]
---------------------

In this section I'll cover some tips for levelling. First off, you'll want
Statistician, the specialist that boosts EXP%. Each one adds 1% EXP each time
you kill an enemy. They are capped at 300, so 400% is the best you can
achive with these guys. A few item world runs can neat 300 statisticians very
easily, specially if you are already high levelled.
Second, you'll probably want some good weapons to kill the strongest bosses
like Rozy, Baal, UPB (Uber Prinny Baal) etc.


**************************************************************************************
Getting a thief for this part is VERY RECOMMENDED cause you'll need to steal
a lot from very powerful guys.
**************************************************************************************
GuilhermeEin
Posted 10/1/2008 7:38:27 PM
message detail The most common is Yoshitsuna, the Rank 40 sword. It's by far the STROGEST
weapon in the game, making everyone's life a lot easier. But, to get it you
will need to suffer a little (don't worry, it'll compensate).

First get a Legendary Amano-Hahakiri(LAH). You can steal one from a Majin in
Beauty Castle. There's a 1/32 chance he's holding the legendary one. Soft-
resetting here is almost a must, unless you are a very lucky person.
After getting the LAH, you need to pass its 100 floors in Item World. Pass 99
and then gency and save. You need to do this because the Item God in floor
100 might not be holding a Legendary Cosmic Blade, which you need in order to
get the Yoshitsuna. Again, there's a 1/32 chance he's holding the LCB, so
reset until you can steal one.
If you got the LCB, you are almost there. Just pass 99 floors and repeat what
you did with the LAH. Gency and save, and prepare for more soft-resetting.
However, this resetting is for a different reason. Rank 40 weapons like Yoshi
are ALWAYS legendary, but their cap may differ each time. You'll want a Yoshi
with 12 slots so when you level it to 100 it will have 16 slots. Steal the
Yoshi from Item God and check if it has 12 slots. Reset til you see a 12-
slotted Yoshi and you finally will have the strongest weapon.

Next comes your armor. The Super Robo Suit is the best armor in the game. You
can only steal it from Baal (the first one, not the prinny) and then you have
to pass its 100 levels and steal another SRS from Item God. It seems painful
but it's worth it.

Last but not least *cough cough* comes the Hyperdrive. This is a famous one.
It can teleport you to any place in the map. Pretty useful huh?
To get it, pass 100 floors in a Rank 40 item WITHOUT EXITTING (this means
no gencying and no returning to castle each 10 floors) and kill the Item God
2.

This should clear the equipment/preparation section. By the way, the Super
Robo Suit, the Yoshitsuna and the Hyperdrive are the called Trophy Items.
They have a different glow in the name and have bigger icons.

---------------------------
Lvl 4000-9999[4k9k]
---------------------------

Highly recommended: A Rank 40 weapon with some decent equips, preferably 3
Super Robo Suits (SRS, stolen from Baal).

There are several good places to do this. Pass SEBs needed when seen fitting.

a) Etna Mode Cave of Ordeals 3 (ECoO3) (Only applicable to Etna mode only,
using (read: NEW GAME+))
-This stage is pretty similar to DHM, just that the Galactic Demons are of
higher lvls at max SEBs, hence even more EXP.

b) Item World, Floor 100, Rank 40 item.
-On this stage lies the Item God 2. The technique is basically to kill
the Item God 2, exit using Mr. Gency exit and re-enter on Floor 100, rinse
and repeat (you need to have some Mr. Gency exit at hand, which shouldn't
be a problem since you get one per 10 floors you traverse in the Item World).

c) Baal Castle
-Once you have defeeated Baal, you will fight the legendary Uber Prinny
Baal. Defeat him, rinse and repeat. Beware, though, he's the strongest boss
in the game.


*****

There you have it! An easy way to rack up your lvl all the way to lvl 9999
as fast and as painless (well, almost) as possible! Have fun, and good luck!



-------------------------
SPECIAL THANKS
--------------------------

Nintendo, for allowing such wonderful game on their console.

Nippon Ichi Software, for making this game.

leehg5925 for restructuring
certain parts of the FAQ and correcting any mistakes.

People from Disgaea DS board, since they helped me too.

Me, for writing this FAQ;

and YOU, for reading this FAQ.



Copyright (C) GuilhermeEin, 2008

disgaea DS Job Class

Disgaea: Hour of Darkness - Job Class Guide


Author: EllyEllyElly, A.K.A. Jamie Hogan


jmhogan@vwc.edu AIM = MessiahoSilence


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Table of Contents

1. Introduction
2. Stats and Aptitudes
2-A. Stat Definitions
2-B. Aptitude Definitions
3. Weapon Types
3-A. Fists
3-B. Swords
3-C. Spears
3-D. Bows
3-E. Guns
3-F. Axes
3-G. Staves
4. Humanoid Class Listing
4-A. Male Brawler
4-B. Female Brawler
4-C. Male Warrior
4-D. Female Warrior
4-E. Skulls
4-F. Mages
4-G. Male Cleric
4-H. Female Cleric
4-I. Archers
4-J. Scouts
4-K. Rogues
4-L. Ninja
4-M. Ronins
4-N. Knights
4-O. Recruits
4-P. Angels
4-Q. Majin
5. Closing and Revisions
6. Credit and Thanks
7. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hail! Welcome to my, the annoyingly lazy EllyEllyElly's Disgaea Job Class
Guide! This is my first Guide/FAQ, so please don't be too mean to me. :( Here
you'll find out more about the individual statistics of every class in Disgaea
(as well as their advanced forms) including weapon proficiencies, spells, and
base stats/aptitudes. I also made a Weapon Technique section just to further
clarify which weapons can do what. I'm leaving story characters out of this
(for now), due to the fact that I don't have a real resource to find out their
base statistics. I'll do Monsters at a later date, as well.

The format that I'll have each class in is as follows.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Base Class Name (I.E., Male Brawler)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Personal Comments about the class, Strengths and Weaknesses, etc.


(Class Name) - (Weapon Proficiencies)

(Move/Jump, Counter)

(HP Stat, Aptitude)
(SP Stat, Aptitude)
(ATK Stat, Aptitude)
(DEF Stat, Aptitude)
(INT Stat, Aptitude)
(SPD Stat, Aptitude)
(HIT Stat, Aptitude)
(RES Stat, Aptitude)


(Spell Name - Level learned (If Any))

(Prerequisites for the class to be open)


Thats it. Simple, no? On to the explanations!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Stats and Aptitudes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stats are basically a numerical form of how strong you are. They can increase
in several ways, such as simply leveling up and equipping armor and weapons, or
stat stealing (Only available to the Rogue class line, and Thursday) and
Transmigration. Quite simply, the more, the better. Characters with levels in
the high thousands can quite easily surpass stats of a million.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2-A. Stat Definitions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here is a Brief explanation of all the stats and their purposes. Some are more
important to certain classes than others.

1. Hit Points, A.K.A. HP - The amount of Damage you can take. If it drops to
zero, you're dead. Love your HP. Can be restored at the hospital, by healing
items, and curative magic.

2. Special/Spell Points, A.K.A. SP - Using Spells and Special Techniques drain
these. If it drops to 0, you can't use any Magic or Techs. Can be restored at
the hospital and by items.

3 Attack, A.K.A. ATK - Your Physical Strength. The higher this stat, the more
damage you'll do with Sword/Axe/Spear/Fist/Staff physical attacks and Techs. If
you're a melee fighter, aim to get this as high as humanly possible. Note -
Physical attacks do more damage when performed from higher planes than the
enemy, and to their sides/back.

4. Defense, A.K.A. DEF - Your resistance to Physical attacks and Techs. The
higher this stat, the less damage you'll take from Physical attacks and Techs.
With a Combination of High Defense and High HP, you'll be a walking tank.

5. Intelligence, A.K.A. INT - Mental Strength. The higher this stat, the more
damage you'll deal/heal with magical spells. Also Effects the power of some
character's Techs (Flonne for example). A mage/cleric's best friend.

6. Speed, A.K.A. SPD - How fast you are. The higher this stat, the Less chance
a character's phsycal attacks will hit you. It also effects the chance to evade
a "Bulls Eye" (Extra damage), and get a "Nick" (Lessend damage) from attacks. A
Ninja's area of expertise.

7. Hit, A.K.A. ..Erm.. HIT - How accurate you are. The higher this stat, the
more damage you'll deal with Guns. It also effects the chance of scoring a
"Bulls Eye" on your opponent, as well as lessen your chance to miss completely.
If your HIT is low (Hi, Axe users!), prepare to see a lot of "Nick"s!

8. Resistance, A.K.A. RES - Your Resistance to Magic. The higher this stat, the
less damage you'll take from Magical Spells and Techs. It does NOT effect how
much spells heal you - That is based completely on the caster's INT. Some
monsters have a super high RES and a lower DEF.

9. Move, A.K.A. MV - The amount of spaces you can move on the map. Classes with
low MV (Hi, Galatic Demons!) will have a hard time getting around without items
that increase it. (Slippers, Accelerator, etc.)

10. Jump, A.K.A. JM - The height in DM in which you can reach when moving. For
example, If your character has a JM of 20, and you're standing on a 5 DM field,
you can jump up to a 25 DM height. Not as important as MV, but it helps
nonetheless. (And generally items that increase MV Increase JM as well.)

11. Counter, No A.K.A. needed - The amount of times you can counter (physically
attacking when you are physically attacked) enemy attack. Your number of
counters decreases by one if you take any action (Attacking, Techs, Spells).
Counter in this game works kind of strangely. Laharl has a base counter of 2.
He attacks a Nekomata, with a counter of 3. The Neko Counters once. Laharl will
Counter back, running him out of Counter (Since he attacked initially. One
attack and one counter expends his two). The Nekomata will counter back yet
again. Now Gordon (Counter of 2) Attacks the Nekomata. She counters once,
running her out of counters, in which Gordon counter-counters, running him out.
You won't see it visibly, but your counter meter gets restored at the beginning
of a Player Turn. You can petition to raise your counter at the Dark Assembly.
Otherwise, there is no way to raise it.

*Note - A character won't always counter, even if they have counters remaining
in their gauge.*

12. Levels, A.K.A. LV. - A numerical representation of how strong your
character is overall. As you get experience by killing enemies, your level
increases. The minimum level is 1, and the Maximum is 9999. When you gain a new
level, all your statistics will rise.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2-B. Aptitude Definitions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Each character comes with a different set of "Aptitudes", or how much a certain
stat effects them when equipping items. If your aptitude is high, you'll get
the desired (or higher!) amount of a stat that the piece of equipment gives.
But be warned, this works both ways, if an item decreases a certain stat.

For Example, a Male Brawler has an ATK Aptitude of 100%, and a DEF aptitude of
50%. Lets Equip him with a Spirit Belt that has an ATK stat of 200, and a DEF
stat of -50. When he equips them item, then it would raise his ATK by 200,
since he has 100% to that aptitude. Alternatively, a class with an ATK Aptitude
of 50% would only get 100 of those ATK points.

The belt also has a DEF penalty to it, though, of -50 points. But again,
Aptitudes come into play with his DEF aptitude of 50%. So instead of losing 50
DEF, he'll only lose 25 DEF. Neat, Huh? But remember, this also applies to
positives, so if an item had a DEF of 50, he would only gain 25 DEF.

Thats all there is to it for stats. Just follow the golden rule - More is good!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Weapon Types
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are seven different types of weapons in Disgaea. Fists, Swords, Spears,
Bows, Guns, Axes, and Staves. Each has its own different strengths and
weaknesses (though some are sadly weaker than others).

Each Character will have a ranking in each weapon type - S, A, B, C, D, E, S
being the highest, ane E the lowest. This effects how fast a character's
proficiency in that weapon will rise. Lets take our friend the Male Brawler for
example again.

Weapon Apptitudes for Male brawlers -
Fists/A, Swords/E, Spears/E, Bows/E, Guns/E, Axes/E, Staves/E.

This basically means that the Male Brawler's skill in using Fist type weapons
will increase drastically faster than the other weapon types. He *can* use
those weapon types, but know that he won't gain skill very fast in them at all,
so I would advise keeping him strictly with Fist Type weapons.

Each character will have a number that displays their mastery in a certain
weapon. For each level you gain in mastery, equipping a weapon of that type
will boost your ATK (Sword/Spear/Axe/Fist), HIT (Guns), ATK AND HIT (Bows), or
INT (Staves) by 3%! Also, once you reach a certain level of mastery (1, 3, 6,
10, 15, and 20), you will learn a technique useable when you have that type of
weapon equipped. (You can't use Spear Storm with a Gun equipped, sorry!)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-A. Fists
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good old Brass knuckle beat down, here! Fist's power are reliant on the ATK
stat, and Fist-Type weapons usually give a medium amount of ATK, but this is
made up by the fact that classes good with fists generally have a good base ATK
stat. Fist Techs do great damage, but require akward positioning.

Triple Strike, requires 1 Mastery in Fist - UP 12dm, Down 12dm
As the name implies. You punch your enemy once, kick them into the air, then
uppercut them with such force it knocks them back a space. Each hit does less
damage than a normal attack, but put together, it'll come out on top. I cannot
stress enough the usefulness of this move on gatekeepers in the Item World.
(Cannot be use if the space behind an enemy is obstructed).

Tiger Charge, requires 3 Mastery in Fist - UP 12dm, Down 12dm
Character jumps back two spaces, gathers strength, then rushes at the enemy,
dealing great damage, and knocking them back one space. Does a fair bit more
damage than Triple strike. But it's positioning can be very akward.

Lion's Roar, requires 6 mastery in Fist - UP 12dm, Down 12dm
You probably won't even have the SP to use this when you first aquire it. :P
Character leaps back 3 spaces, and flies into the air, gathering energy, and
rushes back down to earth, causing an explosion in their wake. Effects the 8
pannels surrounding a character, and does medium damage.

King of Beasts, requies 10 mastery in Fist - UP 12dm, Down 12dm
I LOVE this move. Character kicks an enemy in the Air, and proceeds to beat the
living hell out of them. Hits 11 times total (Yes, Eleven). The area two spaces
behind an enemy cannot be obstructed, as that is where you slam them back down
to earth. Massive Damage.

Rising Dragon, Requires 15 mastery in Fist - UP 12dm, Down 12dm
Characters uppercuts the enemy up over the atmosphere, into space (Which stops
the stages music temporarily, cool effect). They then charge their energy, and
punches them back down to earth, dealing great damage. As the enemy lands, it
suffers even more damage. Is about on par with King of Beasts' damage, hits
twice. Requies the two spaces behind your character to not be obstructed.

Big Bang, Requires 20 mastery in Fist UP - 64dm, Down 64dm
Somehow, the area board gets transported right in front of the sun! your
character flips off, and charges into the board, pushing it right into the sun,
dealing massive Fire based Damage to the enemies in a 3x3 area in front of you.
Much more damaging than Lions roar, and a better area. But the fire element can
be a hassle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-B. Swords
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ahh, swords. The most Cliche'd weapon in RPG history, and for good reason!
Sword power is reliant on ATK, and the swords themself usually offer a good
(Better than fist, not as much as axe) amount of that. Sword skills are quite
varied, and are useful in a lot of situations. That said, they aren't the most
powerful in the world.

Blade Rush, Requires 1 Mastery in Sword - UP 12dm, Down 12dm
Character raises their sword in the air, and then charges at the enemies 3
spaces in front of them. Stops on the Fourth space, and backflips back into
inital position. Blade Rush does about the same damage as a normal attack
(maybe a bit more), and requires the space 4 paces ahead of a character to not
be obstructed.

Hurricane Slash, Requiers 3 Mastery in Sword - UP 6dm, Down 6dm
Get used to seeing this move. Character circles the enemy so fast, it creates a
hurricane that raises the enemy upward. Character then jumps up, and Slashes
the enemy down to the ground, and again slashes the now grounded enemy. Hits
Twice for good damage. A Sword's main damage dealer for a long time. Hits an
enemy one space away, as long as it stays within the height restrictions.

Wind Cutter, Requies 6 Mastery in Sword - UP 12dm, Down 12dm
Character jumps up, and creates a large, buzz-saw like blade of wind that they
slash at the enemies positioned Three, Four, and Five spaces ahead of your
character. Good for hitting people over gaps, or if you have other characters
in the way. Does a bit more damage than Blade Rush.

Winged Slayer, Requires 10 Mastery in Sword - UP 16dm, Down 18dm
Character backflips 3 spaces back, and jumps into the air, gathering an immense
amount of energy, and rushes back down to earth, hitting all enemies in a 3x3
area ahead of your characters initial position. Does about the same damage as
Wind Cutter. Requires the 3rd space behind a character to not be obstructed.
This attack is *Crucial* for leveling up into the thousands. I hope you like
Cave of Ordeals, stage 3!

Nightsever, Requiers 15 Mastery in Sword - UP 12dm, Down 12dm
Character kicks the enemy into the air, and rushes after them, sword in hands,
as you slash 4 pre-view esque times to the enemy (no damage), and one final
slash (the "real" one), causing a small explosion to hit the enemy, doing great
damage. The enemy is again damaged as they land back on the earth. The best
sword move for pure damage. You'll never use Hurricane Slash again. Hits an
enemy one space away, as long as it stays within the height restrictions.

Dimension Slash, Requires 20 Mastery in Sword UP 24dm, Down 24dm
Character jumps back, and backflips into the air, gathers energy, and slashes,
causing a huge energy blade to slash onto your foes. Great Power and Range.
Hits the 5 spaces directly in front of your character. Still not as much damage
as Nightsever, though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-C. Spears
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The bastard child of melee weaponry, Spears don't boast the highest attack
power. Their specials aren't the most damage dealing either. But they have
their purpose, especially in the early game. They can attack from two pannels
away, and their specials position you in different places, making them good for
hit-and-run strikes. Overall, they're less than average, but they'll be your
friend when you first start out.

Impaler, Requires 1 Mastery in Spear - UP 24dm, Down 36dm
Character jumps into the air, and lands on the enemy's head, spear first. Ouch.
Sadly, doesn't do much more damage than a normal attack. Actually, it does
*less* damage than a "Bull's Eye" attack.It positions you one space behind your
initial position, and requires for that space to not be obstructed. Use
sparingly.

Sky Lunge, Requires 3 Mastery in Spear - UP 6dm, Down 6dm
Character grabs hold of enemy, spins them around, and throws them into the sky,
as your character jumps up after them and quickly spears right through them,
causing a small explosion. Your character lands one space behind the enemy's
position. Much better damage than Impaler, but still not spectacular. Requires
the space behind an enemy to not be obstructed.

Asteroid Drop, Requires 6 Mastery in Spear - UP 24dm, Down 18dm
Character spins around, jumps into the air, and comes crashing down, causing
decent damage to the enemies in the 8 spaces surrounding your character. Your
character lands 3 spaces ahead of the direction they are facing when you
attack, making it great to get out of crowds. Not quite as much damage as Sky
Lunge, but the extra targets it can hit make it superior.

Avalanche, Requires 10 Mastery in Spear - UP 24dm, Down 24dm
Character jumps in the air, and comes crashing down, sending the opponent
skyward slightly. Your character then appears behind where they would land, and
kicks them right back up, and again appears (you must be really fast) in front
of your skyward foe, piercing them three times, and giving one final thrust,
sending the foe back into ground, causing nice damage. Not only that, you land
Four (4!!) Spaces behind your initial position, effectively letting you get the
hell away from whoever you were near. This could hamper its effectiveness on
places with minimal space, though. Good damage, good all around.

Turbulence, Requiers 15 Mastery in Spear - UP 24dm, Down 24dm
Character spins their spear so fast, it creates a hurricane, which sends the
enemies in the 8 spaces surrounding your character Skyward. Your character then
gathers energy, and shoots a large beam upward at your foes. They then fall to
earth, causing Wind Based Damage to your enemies. Truthfully, I don't see why
you would use this over Asteroid Drop, unless you have a lot of weak to wind
enemies around. It doesn't reposition you, though, making it easier to use in
tight quarters.

Spear Storm, Requires 20 Mastery in Spear UP 24dm, Down 24dm
Bring out your umbrella. Your character backflips backwards three spaces, then
jumps straight up into the air, gathering energy, and causing massive fire
spears to form. They then hurl the spears downwards on the enemies on the 8
spaces around your initial position, causing a HUGE explosion, doing massive
Fire-Based Damage. Another one of those 8 pannel attacks, Spear Storm takes the
prize in this category. Even with the minor inconvinience of the Fire Element,
Spear Storm outdamages both Asteroid Drop and Turbulence.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-D. Bows
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As the Spears are the bastard child of melee, Bows are the bastard child of
Range attacks. You'll get less range, less power, and less.. whatever else can
be less with Bows as opposed to Guns, as well as really akward positioning. In
exchange, you get.. Status Ailiments. Nothing like depraving a group of
enemies. Oh yeah. Bows also follow a unique damage calculation, which is: ATK/2
+ HIT/2 = Damage, which means you have to keep BOTH HIT and ATK up to keep your
damage steady. But you also get a Bonus to Both when equipping a Bow if your
Mastery is high. Overall, unless you're an archer, I'd stay away from bows.

Poison Arrow, Requies 1 Mastery in Bow - UP 12dm, Down 12dm
Character..Um.. shoots an enemy with an arrow that can cause poison. Not much
to say about this one, except that this should replace your normal attack
whenever possible, since they deal about the same damage. Hits the enemy 3
spaces ahead of you.

Dark Flash, Requires 3 Mastery in Bow - UP 12dm, Down 16dm
Character raises their arm, which somehow causes a tractor beam to pick up the
enemies two, three, and four spaces ahead of you. You then shoot an arrow which
pierces all of them. Causes Deprave, which is utterly USELESS, and does about
as much damage as poison arrow. Pretty good earlier on for hitting groups, but
thats about it.

Delta Split, Requies 6 Mastery in Bow - UP 14dm, Down 14dm
A bow attack that does decent damage? Whoda thunk it? Too bad it's positioning
is HORRIBLY akward. Targets an Enemy Two Spaces ahead of you, as you split into
three, which go Two spaces horizontally and then two spaces vertically from
your enemy. I can't really explain this well, so I'll draw a diagram. X = You,
E = Enemy, + = a space, S = Spaces that must not be obstructed.

S+++S
+++++
+++++
++E++
+
X

Anyways. You and your clones exchange energy, Charge, and shoot your enemy
simutaneously. Decent Damage, and can cause sleep, which is useful. But have
fun with the positioning.

Sturmhimmel, Requires 10 Mastery in Bow - UP 14dm, Down 12dm
Another hard to explain one, so Diagram inc! X = You, + = a space, S = Spaces
it can target

SSS
+++
X

Your character jumps into the air, and fires a volley of lightning bolts at the
enemies, ending with one giant bolt that causes good damage. Can Cause
paralysis. A better Multi-Target move than Dark Flash, use this often against
groups.

Zielregen, Requires 15 Mastery in Bow - UP 12dm, Down 12dm
Oh Bow, why must you torture me with hard to desrcibe moves?
X = You, + = a space, S + Spaces it can target

S+S
+S+
S+S
+++
X

Character jumps in the air, and fires a volley of arrows at your foes. As the
arrows make contact, an explosion erupts, causing good Fire based Damage.
Zielgregen can also cause Forget. Use this when some fire weak enemies come up,
otherwise, stick to Sturmhimmel or Delta Split.

Doppleganger, Requiers 20 Mastery in Bow - UP 15dm, Down 15dm
The best bow damage dealer by far. (I guess thats why it's the ultimate!) About
28 copies of yourself surround the enemy, and shoot the enemy in turn, each
dealing a small amount of damage. But put together, you get yourself a nice
total. Any enemy in a range of 4 (Pretend the tech itself has a MV range of 4)
can be targeted. The only bow move that causes no abnormal status.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-E. Guns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Guns. Quite simply, the embodiment of pure damage with range attacks. All Gun
techs have one purpose - Big Damage on a single target. Gun specials also
usually have an elemental attached to it, for added (or lessened) damage to
enemies weak (or strong) to it. Gun damage is based completely on your HIT
stat, so give your character a couple pairs of glasses, and they'll be set to
kick some arse.

Tri Shot, Requies 1 Mastery in Gun - UP 20dm, Down 20dm
As the name implies. You shoot your enemy thrice. Each hit deals Ice-Based
damage, and effects an enemy 3 spaces ahead of your character. Simple,
effective.

Rapidfire, Requires 3 Mastery in Gun - UP 8dm, Down 8dm
Your character jumps in front of the enemy, and kicks them in the air, causing
fire based damage, then shoots them 6 more times on the way down, totalling 7
hits of Fire damage. This is just cruel early in the game against fire weak
enemies. Targets the enemy 4 spaces ahead of you, and requires the space one
space ahead of the Enemy (Where your character will start their assault) to not
be obstructed.

Proximal Shot, Requires 6 Mastery in Gun - UP 12dm, Down 12dm
Targets the enemy directly in front of your character. Charges an immense
amount of energy, and blasts at point blank range, sending your character
flying backwards three spaces. Does Non-Elemental damage, and is great for
times when the other two earlier attacks just can't fit in (Wind weak enimies,
for one). Deals more damage than a normal attack, but not quite as much as the
previous techs against a weak-to-element enemy.

Bullet Storm, Requires 10 Mastery in Gun UP 12dm, Down 12dm
Targets the enemy 3 spaces ahead of you. Your character jumps straight above
the enemy, and shoots 16 or 17 times, each for a small amount of non-elemental
damage. Total damage is quite high, though, so again, use against those
Wind-Weak enemies.

Totenkruez, Requires 15 Mastery in Gun - UP 18dm, Down 18dm
As seen on the demo! Character jumps into the Air above the enemy, and fires a
gigantic beam of flame onto the foe, causing fire based damage. As if that
wasn't enough, the flame erupts into a giant cross, causing even MORE damage.
Effectively replaces Rapidfire. Targets an enemy within a move range of 4. Use
against monsters named Jesus for added fun.

Inferno, Requires 20 Mastery in Gun - UP 15dm, Down 15dm
Your character splits into four, each shooting the enemy once, then kicks then
enemy into the air, doing more damage, and charges four more shots, and lets
loose, causing four more hits. Does one last hit as the clones dissapear,
totaling 10 hits. Strangely, its not fire elemental. Massive, huge, big damage.
Targets an enemy within a move range of 5.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-F. Axes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Axes, how do I love thee? Well, not much at all, but you're still pretty good.
With axes, expect a bloody HUGE amount of melee damage, especially with
specials. As an added effect, most specials lower enemy defense by a certain %!
On the downside, you won't be able to land a lot of normal hits, as your hit
will be hideously low, so watch out when you run out of SP! Note - All Axe
specials target a single enemy, one space ahead of you. (With one exception)

Boulder Crush, Requires 1 Mastery in Axe - UP 12dm, Down 12dm
Character slashes enemy once, then jumps up and slashes again. Decent damage.
Low SP cost enables it to be used lots. Nothing much else to say.

Skull Splitter, Requires 3 Mastery in Axe - UP 12dm, Down 12dm
Character slashes enemy once, kicks them into the air, Slashes again in the
air, and finally drops down on the enemy for a total of four hits. This move
will annihilate in the early game. Relatively low SP cost, so fire away!

Collossal Fissure, Requires 6 Mastery in Axe - UP 12dm, Down 14dm
Character jumps up in the air, spinning around, and lands axe first on the foe,
sending them skyward. Character then jumps upwards, and knocks them with huge
force back down to ground, hitting them two more times, for a total of three
greatly damaging blows. Axe moves are easy, cause the next one is always better
than the last!

Violent Storm, Requires 10 Mastery in Axe - UP 8dm, Down 8dm
Don't use this move with a Rogue, unless you want to be highly annoyed. The
exception to the rule, this move also requires the space behind the enemy to
not be obstructed. Hitting 6 times total, You rush through the enemy, hitting
four times, knock them into the air, then finally jump up, and land on their
head, axe first. Huge damage, only slightly more annoying to use.

Graviton Bomb, Requires 15 Mastery in Axe - UP 16dm, Down 12dm
Character jumps high into the air, and comes down with such great force, an
aura of fire surrounds them. Comes down hard onto the foe, causing HUGE fire
elemental damage. If an enemy is weak or neutral to fire, make this your number
one form of attack. Otherwise, stick to Violent Storm. Or you could just use...

Calamity Drive, Requires 20 Mastery in Axe - UP 15dm, Down 15dm
Character rushes towards enemy, and slashes once, sending them skywards, then
slashes in a zig-zag fashion 4 more times, and finally drives the enemy back
down to earth from above. 6 hits total. If your enemy isn't weak to fire, this
is THE attack to use. Massive, huge, big numbers that make Hit Points go away.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-G. Staves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you're primarily a magic user, you WILL want a staff. Period. No questions.
I said, stop asking questions! Unlike the other weapons, staves have no weapon
techs, but they have other very nifty effects for magic spells. For every
mastery level you get in staves, your magic spells will be powered by 3% (As
long as a staff is equipped). Also, Your magic's area and range will increase
when staves are equipped, making your spells go super far away, as well as gain
acsess to spells that hit more targets, faster (a maximum of a 3x3 range). A 20
Mastery in Staff increases spell range and area by 4, as well as raise spell
power by 60%! Don't expect to be doing any physical damage, though.

Staff Mastery Chart - Every level adds 3% to power.
0 - +0 Range, +0 Area. 100% Power.
1 - +0 Range, +0 Area. 103% Power.
2 - +1 Range, +0 Area. 106% Power.
3 - +1 Range, +1 Area. 109% Power.
4 - +1 Range, +1 Area. 112% Power.
5 - +1 Range, +1 Area. 115% Power.
6 - +2 Range, +1 Area. 118% Power.
7 - +2 Range, +2 Area. 121% Power.
8 - +2 Range, +2 Area. 124% Power.
9 - +2 Range, +2 Area. 127% Power.
10 - +3 Range, +2 Area. 130% Power.
11 - +3 Range, +3 Area. 133% Power.
12 - +3 Range, +3 Area. 136% Power.
13 - +3 Range, +3 Area. 139% Power.
14 - +3 Range, +3 Area. 142% Power.
15 - +4 Range, +3 Area. 145% Power.
16 - +4 Range, +4 Area. 148% Power.

+4 Range and Area is the Limit. Power % can go all the way to 200%





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Humanoid Class Listing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that all of that is over with, here's the real reason why you're here! (I
think.) Humanoid classes will probably make up the majority of your party. They
each have different skills they excell at, and in general are much more
versatile than Story Characters or Monsters. By use of Transmigration (Read
JungleJim's FAQ), humanoids will become quite a force to be reckoned with,
especially the rediculously overpowered Divine Majin. All classes can excell
when put to good use, though, so don't think you *have* to use the Majin to
obliterate the high end of the game.

Humanoid Characters (And some Story Characters) mainly attack through use of
Weapons and Techs. Each class has their specialties in Weapons, and it's
generally better to keep them equipped with their best ranked weapon so you can
gain more Weapon Mastery levels faster. Now, without any further distractions...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-A. Male Brawler
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Brawlers are the main hand-to-hand fighters in Disgaea. They boast one of the
highest ATK stats, great HP, And good SPD/HIT. But on the other hand, they have
pretty bad DEF/RES, and low aptitudes in those to match. Overall, they're great
if you need an attacker, for their Fist Techniques are very powerful coupled
with their high ATK. Just make sure you keep them healed, and watch their SP!
In my opinion, slightly worse than the Female Brawler, since their stat
aptitudes are a bit more useless than the female's. (Until Eternal Fist form,
in which they become pretty even.)

The Male Brawler is one of the initial classes available.


Brawler - A/Fist, E/Sword, E/Spear, E/Bow, E/Gun, E/Axe, E/Staff

6 Move/20 Jump, 2 Counter

HP - 16, 100%
SP - 5, 50%
ATK - 12, 100%
DEF - 4, 50%
INT - 6, 60%
SPD - 12, 100%
HIT - 12, 100%
RES - 4, 50%

The Brawler learns no spells naturally.



Pugilist - A/Fist, E/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/22 Jump, 2 Counter

HP - 17, 100%
SP - 6, 50%
ATK - 13, 100%
DEF - 5, 50%
INT - 6, 60%
SPD - 13, 100%
HIT - 12, 100%
RES - 4, 50%

Brawler at Level 5 Required



Fighter - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/24 Jump, 3 Counter

HP - 18, 100%
SP - 6, 60%
ATK - 14, 100%
DEF - 5, 60%
INT - 6, 60%
SPD - 13, 100%
HIT - 13, 100%
RES - 4, 60%

Brawler OR Pugilist at level 12 Required



Black Belt - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/26 Jump, 3 Counter

HP - 19, 100%
SP - 6, 60%
ATK - 15, 100%
DEF - 6, 60%
INT - 7, 70%
SPD - 14, 100%
HIT - 13, 100%
RES - 5, 60%

Brawler OR Pugilist OR Fighter at level 25 Required



Wushu Master - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/28 Jump, 4 Counter

HP - 20, 100%
SP - 7, 70%
ATK - 16, 100%
DEF - 6, 60%
INT - 7, 70%
SPD - 14, 100%
HIT - 14, 100%
RES - 5, 60%

Brawler OR Pugilist OR Fighter OR Black Belt at level 50 Required



Eternal Fist - S/Fist, D/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/30 Jump, 4 Counter

HP - 21, 100%
SP - 7, 70%
ATK - 17, 100%
DEF - 7, 70%
INT - 7, 70&
SPD - 15, 100%
HIT - 14, 100%
RES - 5, 60%

Brawler OR Pugilist OR Fighter OR Black Belt OR Wushu Master at level 100
Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-B. Female Brawler
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The only difference between the Male and Female brawlers are a few stray
atrributes. Those attributes for the most part of the game, put the female
*slightly* on top of the male, until the Eternal fist form, where they even out
(somewhat). I personally like the female better on all levels, though. They
look better, sound better, and don't turn blue. :( Use whichever you want
though (or both!), there will be little to no difference.

The Female Brawler is initally available.

Brawler - A/Fist, E/Sword, D/Spear, E/Bow, E/Gun, E/Axe, E/Staff

6 Move/20 Jump, 2 Counter

HP - 16, 100%
SP - 5, 50%
ATK - 12, 100%
DEF - 4, 50%
INT - 6, 50%
SPD - 12, 100%
HIT - 12, 100%
RES - 4, 60%

The Brawler learns no spells naturally.



Pugilist - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, E/Axe, E/Staff

6 Move/22 Jump, 2 Counter

HP - 17, 100%
SP - 6, 50%
ATK - 13, 100%
DEF - 5, 50%
INT - 6, 50%
SPD - 13, 100%
HIT - 12, 100%
RES - 4, 60%

Brawler at Level 5 Required



Fighter - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, E/Axe, E/Staff

6 Move/24 Jump, 3 Counter

HP - 18, 100%
SP - 6, 60%
ATK - 14, 100%
DEF - 5, 60%
INT - 6, 60%
SPD - 13, 100%
HIT - 13, 100%
RES - 4, 60%

Brawler OR Pugilist at level 12 Required



Black Belt - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/26 Jump, 3 Counter

HP - 19, 100%
SP - 6, 60%
ATK - 15, 100%
DEF - 6, 60%
INT - 7, 60%
SPD - 14, 100%
HIT - 13, 100%
RES - 5, 70%

Brawler OR Pugilist OR Fighter at level 25 Required



Wushu Master - A/Fist, D/Sword, D/Spear, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/28 Jump, 4 Counter

HP - 20, 100%
SP - 7, 70%
ATK - 16, 100%
DEF - 6, 60%
INT - 7, 70%
SPD - 14, 100%
HIT - 14, 100%
RES - 5, 70%

Brawler OR Pugilist OR Fighter OR Black Belt at level 50 Required



Eternal Fist - S/Fist, D/Spear, D/Sword, E/Bow, E/Gun, D/Axe, E/Staff

6 Move/30 Jump, 4 Counter

HP - 21, 100%
SP - 7, 70%
ATK - 17, 100%
DEF - 7, 60%
INT - 7, 70%
SPD - 15, 100%
HIT - 14, 100%
RES - 5, 70%

Brawler OR Pugilist OR Fighter OR Black Belt OR Wushu Master at level 100
Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-C. Male Warrior
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't really like Warriors that much. Their ATK and HP can't stand up to a
Brawler's, but their DEF and RES is way, way Better. And overall, their stats
are pretty decent. Male Warriors are all adept at using Swords and Axes, but
aren't as horribly restricted as Brawlers are. Just don't expect to get as much
damage out of them. Warriors are good when you need a back-up attacker that can
take a bit more pressure. Females dominate Male warriors in aptitudes, though,
but Females are only used to unlock one class. Males are needed to unlock *THE*
class. So again, pick whichever you wish, there isn't much difference.

Male Warriors are availiable initially.


Warrior - E/Fist, A/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

5 Move/15 Jump, 1 Counter

HP - 14, 100%
SP - 6, 60%
ATK - 11, 100%
DEF - 8, 100%
INT - 8, 70%
SPD - 11, 80%
HIT - 11, 80%
RES - 8, 70%

The Warrior learns no spells naturally.


Battler - E/Fist, A/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

5 Move/16 Jump, 1 Counter

HP - 15, 100%
SP - 6, 60%
ATK - 12, 100%
DEF - 8, 100%
INT - 8, 70%
SPD - 11, 80%
HIT - 12, 80%
RES - 9, 70%

Warrior at level 5 Required


Centurion - E/Fist, A/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

5 Move/17 Jump, 1 Counter

HP - 16, 100%
SP - 6, 60%
ATK - 12, 100%
DEF - 9, 100%
INT - 9, 70%
SPD - 12, 80%
HIT - 12, 90%
RES - 9, 70%

Warrior OR Battler at level 12 Requied



Champion - D/Fist, A/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

5 Move/18 Jump, 2 Counter

HP - 17, 100%
SP - 7, 70%
ATK - 13, 100%
DEF - 9, 100%
INT - 9, 70%
SPD - 12, 90%
HIT - 13, 90%
RES - 9, 80%

Warrior OR Battler OR Centurion at level 25 Required



Hero - D/Fist, A/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

5 Move/19 Jump, 2 Counter

HP - 18, 100%
SP - 8, 70%
ATK - 13, 100%
DEF - 10, 100%
INT - 9, 80%
SPD - 13, 90%
HIT - 13, 90%
RES - 10, 80%

Warrior OR Battler OR Centurion OR Champion at level 50 Required



Cosmic Hero - D/Fist, S/Sword, C/Spear, D/Bow, E/Gun, S/Axe, E/Staff

5 Move/20 Jump, 2 Counter

HP - 19, 100%
SP - 8, 70%
ATK - 14, 100%
DEF - 10, 100%
INT - 10, 80%
SPD - 13, 90%
HIT - 14, 90%
RES - 10, 80%

Warrior OR Battler OR Centurion OR Champion OR Hero at level 100 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-D. Female Warrior
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Female Warriors are like Male Warriors, except Female, and with better
aptitudes. They also don't yell out "I'LL FINISH THIS!111" every time they
attack. Not a whole lot to say here, get one so you can unlock the Ronin
though. You'll thank me later.

Female Warriors are initially available.

Warrior - E/Fist, A/Sword, A/Spear, D/Bow, E/Gun, C/Axe, E/Staff

5 Move/15 Jump, 1 Counter

HP - 14, 100%
SP - 6, 60%
ATK - 11, 100%
DEF - 8, 100%
INT - 8, 60%
SPD - 11, 80%
HIT - 11, 80%
RES - 8, 80%

The Warrior learns no spells Naturally.



Battler - E/Fist, A/Sword, A/Spear, D/Bow, E/Gun, C/Axe, E/Staff

5 Move/16 Jump, 1 Counter

HP - 15, 100%
SP - 6, 60%
ATK - 12, 100%
DEF - 8, 100%
INT - 8, 60%
SPD - 11, 80%
HIT - 12, 80%
RES - 9, 80%

Warrior at level 5 Required



Centurion - E/Fist, A/Sword, A/Spear, D/Bow, E/Gun, C/Axe, E/Staff

5 Move/17 Jump, 1 Counter

HP - 16, 100%
SP - 7, 70%
ATK - 12, 100%
DEF - 9, 100%
INT - 9, 60%
SPD - 12, 90%
HIT - 12, 80%
RES - 9, 80%

Warrior OR Battler at level 12 Required



Champion - D/Fist, A/Sword, A/Spear, D/Bow, E/Gun, C/Axe, E/Staff

5 Move/18 Jump, 2 Counter

HP - 17, 100%
SP - 7, 70%
ATK - 13, 100%
DEF - 9, 100%
INT - 9, 70%
SPD - 12, 90%
HIT - 13, 90%
RES - 9, 80%

Warrior OR Battler OR Centurion at level 25 Required



Hero - D/Fist, A/Sword, A/Spear, D/Bow, E/Gun, C/Axe, E/Staff

5 Move/19 Jump, 2 Counter

HP - 18, 100%
SP - 8, 70%
ATK - 13, 100%
DEF - 10, 100%
INT - 9, 70%
SPD - 13, 90%
HIT - 13, 90%
RES - 10, 90%

Warrior OR Battler OR Centurion OR Champion at level 50 Required



Cosmic Hero - D/Fist, S/Sword, S/Spear, D/Bow, E/Gun, C/Axe, E/Staff

5 Move/20 Jump, 2 Counter

HP - 19, 100%
SP - 8, 80%
ATK - 14, 100%
DEF - 10, 100%
INT - 10, 70%
SPD - 13, 90%
HIT - 14, 90%
RES - 10, 90%

Warrior OR Battler OR Centurion OR Champion OR Hero at level 100 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-E. Skulls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skulls (And Mages), are, quite simply, the embodiment of casting flashy things
that make numbers come up and things fall down. They have a very high INT, and
their aptitudes increase it by even more. On the flip side, melee damage is a
foreign concept to them. They also have HORRIBLE HP and DEF, so staying alive
can be quite a task, but their RES is quite robust. They also can't move or
jump very far. At first, they come in three varieties - Red, Green, and Blue,
which respectively are tied to an Element - Fire, Wind, and Ice. Those spells
are the only difference, though, so just pick which suits you better. The
advanced forms have access to almost every offensive spell, though. You
definately want a couple of these on your team. (Though I reccomend Mages,
since Skulls have THE MOST ANNOYING VOICE I'VE EVER HEARD.)

The Red/Green/Blue skulls and mages are all initially available.

Note: Only the Red, Blue, Green, and Star mages can learn Tera level spells
naturally.


Red Skull - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 70%
HIT - 9, 80%
RES - 13, 110%

Spells:
Fire - Level 1
Mega Fire - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Fire - Level 20
Omega Fire - Level 40
Tera Fire - Level 100



Green Skull - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 70%
HIT - 9, 80%
RES - 13, 110%

Spells:
Wind - Level 1
Mega Wind - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Wind - Level 20
Omega Wind - Level 40
Tera Wind - Level 100



Blue Skull - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 70%
HIT - 9, 80%
RES - 13, 110%

Spells:
Ice - Level 1
Mega Ice - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Ice - Level 20
Omega Ice - Level 40
Tera Ice - Level 100



Star Skull - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/13 Jump, 0 Counter

HP - 10, 50%
SP - 14, 100%
ATK - 7, 50%
DEF - 3, 50%
INT - 14, 110%
SPD - 11, 80%
HIT - 10, 90%
RES - 14, 110%

Spells:
Star - Level 1
Magic Boost - Level 9
Mega Star - Level 12
Braveheart - Level 12
Giga Star - Level 25
Omega Star - Level 50
Tera Star - Level 120

Level 5 Red Skull, Green Skull, AND Blue skull Required (All must exist at the
same time)



Prism Skull - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

5 Move/15 Jump, 0 Counter

HP - 11, 50%
SP - 15, 100%
ATK - 7, 60%
DEF - 4, 50%
INT - 15, 110%
SPD - 11, 80%
HIT - 10, 90%
RES - 16, 110%

Spells:
Fire - Level 1
Ice - Level 1
Wind - Level 1
Mega Fire - Level 8
Mega Ice - Level 8
Mega Wind - level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Fire - Level 20
Giga Ice - Level 20
Giga Wind - Level 20
Omega Fire - Level 40
Omega Ice - Level 40
Omega Wind - Level 40

Star Skull at level 35 Required



Galaxy Skull - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

5 Move/17 Jump, 0 Counter

HP - 12, 50%
SP - 16, 100%
ATK - 8, 60%
DEF - 4, 50%
INT - 16, 110%
SPD - 12, 80%
HIT - 11, 90%
RES - 18, 110%

Spells:
Fire - Level 1
Ice - Level 1
Wind - Level 1
Star - Level 1
Mega Fire - Level 8
Mega Ice - Level 8
Mega Wind - level 8
Magic Boost - Level 9
Mega Star - Level 12
Braveheart - Level 12
Giga Fire - Level 20
Giga Ice - Level 20
Giga Wind - Level 20
Giga Star - Level 25
Omega Fire - Level 40
Omega Ice - Level 40
Omega Wind - Level 40
Omega Star - Level 50

Prism Skull at level 50 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-F. Mages
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mages are identical to skulls, except female, and have a higher SPD Aptitude,
and a lower HIT Aptitude (Neither of which really matter for a magic user).
They learn spells at the same levels, gain their advanced classes at the same
levels, and even share the same class types (Red, Green, Blue, Star, Prism,
Galaxy). I just personally like Mages better.

Red, Green, and Blue mages are all initially available.

Note: Again, only the Red, Green, Blue, and Star mages can learn Tera Spells
naturally.

Red Mage - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 80%
HIT - 9, 70%
RES - 13, 110%

Spells:
Fire - Level 1
Mega Fire - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Fire - Level 20
Omega Fire - Level 40
Tera Fire - Level 100



Green Mage - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 80%
HIT - 9, 70%
RES - 13, 110%

Spells:
Wind - Level 1
Mega Wind - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Wind - Level 20
Omega Wind - Level 40
Tera Wind - Level 100



Blue Mage - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 80%
HIT - 9, 70%
RES - 13, 110%

Spells:
Ice - Level 1
Mega Ice - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Ice - Level 20
Omega Ice - Level 40
Tera Ice - Level 100



Star Mage - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

4 Move/13 Jump, 0 Counter

HP - 10, 50%
SP - 14, 100%
ATK - 7, 50%
DEF - 3, 50%
INT - 14, 110%
SPD - 11, 90%
HIT - 10, 80%
RES - 14, 110%

Spells:
Star - Level 1
Magic Boost - Level 9
Mega Star - Level 12
Braveheart - Level 12
Giga Star - Level 25
Omega Star - Level 50
Tera Star - Level 120

Level 5 Red Mage, Green Mage, AND Blue Mage Required (All must exist at the
same time)



Prism Mage - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

5 Move/15 Jump, 0 Counter

HP - 11, 50%
SP - 15, 100%
ATK - 7, 60%
DEF - 4, 50%
INT - 15, 110%
SPD - 11, 90%
HIT - 10, 80%
RES - 16, 110%

Spells:
Fire - Level 1
Ice - Level 1
Wind - Level 1
Mega Fire - Level 8
Mega Ice - Level 8
Mega Wind - level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Fire - Level 20
Giga Ice - Level 20
Giga Wind - Level 20
Omega Fire - Level 40
Omega Ice - Level 40
Omega Wind - Level 40

Star Mage at level 35 Required



Galaxy Mage - E/Fist, E/Sword, E/Spear, D/Bow, D/Gun, E/Axe, S/Staff

5 Move/17 Jump, 0 Counter

HP - 12, 50%
SP - 16, 100%
ATK - 8, 60%
DEF - 4, 50%
INT - 16, 110%
SPD - 12, 90%
HIT - 11, 80%
RES - 18, 110%

Spells:
Fire - Level 1
Ice - Level 1
Wind - Level 1
Star - Level 1
Mega Fire - Level 8
Mega Ice - Level 8
Mega Wind - level 8
Magic Boost - Level 9
Mega Star - Level 12
Braveheart - Level 12
Giga Fire - Level 20
Giga Ice - Level 20
Giga Wind - Level 20
Giga Star - Level 25
Omega Fire - Level 40
Omega Ice - Level 40
Omega Wind - Level 40
Omega Star - Level 50

Prism Mage at level 50 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-G. Male Cleric
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clerics heal things. Wow. They have a very high INT (Though they can't match
the Mage/Skull aptitude), and have good HP and so so defense as well, making
them much more survivable. They also get a few DEF and RES raising spells. But
they come with one major problem - They just can't deal damage through natural
means. They suck at attacking, and learn no destructive magic, leaving them
pretty helpless. The easy way to remedy this, is just to tutor them a mage
pupil, and get them spells. The hard way is to let other units whittle monsters
down to low, low HP, give the cleric a strong weapon, and hope to finish it
off. But regardless, you'll want one on your team for the healing capabilities.
Espoir is a major help, too. I'll be quite blunt. I've never used a Male Cleric
in real battle. Why? They are inferior to the Female Cleric in every way,
except attacking, which is one of the last things a cleric should be doing.
They also count towards no (zero) other classe's prerequisite. They also have a
really annoying voice. (Hey, I care about that kind of thing!) So my advice is
just to stick with the females. One more thing - DO NOT Let the B rank in Bows
fool you - They are still not very good with them.

Male Clerics are initially available.

Note: All the advanced forms of the cleric learn the same spells, at the same
levels.

Cleric - E/Fist, E/Sword, E/Spear, B/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 12, 70%
SP - 12, 100%
ATK - 10, 80%
DEF - 4, 60%
INT - 12, 100%
SPD - 10, 70%
HIT - 11, 80%
RES - 11, 100%

Spells:
Heal - Level 1
Espoir - Level 7
Shield - Level 9
Mega Heal - Level 10
Magic Wall - Level 15
Giga Heal - Level 25
Omega Heal - Level 50



Priest - E/Fist, E/Sword, E/Spear, B/Bow, D/Gun, E/Axe, S/Staff

4 Move/13 Jump, 0 Counter

HP - 13, 70%
SP - 12, 100%
ATK - 11, 80%
DEF - 4, 60%
INT - 13, 100%
SPD - 10, 70%
HIT - 11, 80%
RES - 12, 100%

Cleric at level 5 Required



Bishop - E/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

4 Move/14 Jump, 0 Counter

HP - 13, 80%
SP - 13, 100%
ATK - 11, 80%
DEF - 5, 70%
INT - 14, 100%
SPD - 11, 80%
HIT - 12, 90%
RES - 13, 100%

Cleric OR Priest at level 12 Required



Sage - D/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

5 Move/15 Jump, 0 Counter

HP - 14, 80%
SP - 13, 100%
ATK - 12, 90%
DEF - 5, 70%
INT - 15, 100%
SPD - 11, 80%
HIT - 12, 90%
RES - 14, 100%

Cleric OR Priest OR Bishop at level 25 Required



Prophet - D/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

5 Move/16 Jump, 0 Counter

HP - 14, 90%
SP - 14, 100%
ATK - 12, 90%
DEF - 6, 70%
INT - 16, 100%
SPD - 12, 80%
HIT - 13, 90%
RES - 15, 100%

Cleric OR Priest OR Bishop OR Sage at level 50 Required



Savior - D/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

5 Move/17 Jump, 1 Counter (!)

HP - 15, 90%
SP - 15, 100%
ATK - 13, 100%
DEF - 6, 80%
INT - 17, 100%
SPD - 12, 90%
HIT - 13, 100%
RES - 16, 100%

Cleric OR Priest OR Bishop OR Sage OR Prophet at level 100 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-H. Female Cleric
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that we have the Male out of the way, lets talk about the useful Cleric! At
a glance, you can see why shes more useful - A higher HP, DEF, and SPD, she
won't die nearly as easily. She keeps the same weapon proficiences as the Male,
as well as the same spells. In addition, shes used to unlock the Angel - One of
the more advanced classes in the game. As always, use whichever suits you
better, but the female is my reccomendation. Again, Don't let the B in Bows
fool you. Staves only, please!

The Female cleric is initially available.

Note: All of the advanced forms of the cleric learn the same spells, and at the
same levels.

Cleric - E/Fist, E/Sword, E/Spear, B/Bow, D/Gun, E/Axe, S/Staff

4 Move/12 Jump, 0 Counter

HP - 13, 80%
SP - 12, 100%
ATK - 9, 70%
DEF - 5, 70%
INT - 12, 100%
SPD - 11, 80%
HIT - 10, 70%
RES - 11, 100%

Spells:
Heal - Level 1
Espoir - Level 7
Shield - Level 9
Mega Heal - Level 10
Magic Wall - Level 15
Giga Heal - Level 25
Omega Heal - Level 50



Priest - E/Fist, E/Sword, E/Spear, B/Bow, D/Gun, E/Axe, S/Staff

4 Move/13 Jump, 0 Counter

HP - 14, 80%
SP - 12, 100%
ATK - 10, 70%
DEF - 5, 70%
INT - 13, 100%
SPD - 11, 80%
HIT - 10, 70%
RES - 12, 100%

Cleric at level 5 Required



Bishop - E/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

4 Move/14 Jump, 0 Counter

HP - 14, 90%
SP - 13, 100%
ATK - 10, 70%
DEF - 6, 80%
INT - 14, 100%
SPD - 12, 90%
HIT - 11, 70%
RES - 13, 100%

Cleric OR Priest at level 12 Required



Sage - D/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

5 Move/15 Jump, 0 Counter

HP - 15, 90%
SP - 13, 100%
ATK - 11, 80%
DEF - 6, 80%
INT - 15, 100%
SPD - 12, 90%
HIT - 11, 80%
RES - 14, 100%

Cleric OR Priest OR Bishop at level 25 Required



Prophet - D/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

5 Move/16 Jump, 0 Counter

HP - 15, 100%
SP - 14, 100%
ATK - 11, 80%
DEF - 7, 80%
INT - 16, 100%
SPD - 13, 90%
HIT - 12, 80%
RES - 15, 100%

Cleric OR Priest OR Bishop OR Sage at level 50 Required



Savior - D/Fist, D/Sword, D/Spear, B/Bow, D/Gun, E/Axe, S/Staff

5 Move/17 Jump, 1 Counter (!!)

HP - 16, 100%
SP - 15, 100%
ATK - 12, 90%
DEF - 7, 90%
INT - 17, 100%
SPD - 13, 100%
HIT - 12, 80%
RES - 16, 100%

Cleric OR Priest OR Bishop OR Sage OR Prophet at level 100 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-I. Archers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Archers, Archers, Archers. How do I hate thee? Let me count the ways. You're
only good in Bows, which makes it akward to do decent damage. Your HP and Def
aptitudes make all the clerics laugh at you. (Even the Male ones!) At least
their voice is decent. Archers start with an S in bows, though, so your weapon
mastery will rise quite a bit faster than most early unlockable classes, and
they make the second best Bow user in the game, but that really doesn't say
much. Sure, Bows attack a range attack, but they still pale in comparison to
guns. I'd avoid Archers as much as possible, until working on getting the Angel
Requirement. At least they have 110% to HIT.

The Archer Requires any other character to have a Bow Mastery of 3 to be
unlocked.

Archer - E/Fist, E/Sword, D/Spear, S/Bow, D/Gun, E/Axe, D/Staff

4 Move/15 Jump, 0 Counter

HP - 13, 70%
SP - 7, 70%
ATK - 11, 100%
DEF - 7, 70%
INT - 9, 70%
SPD - 12, 100%
HIT - 14, 110%
RES - 8, 70%

The Archer learns no spells naturally.



Sniper - E/Fist, E/Sword, D/Spear, S/Bow, D/Gun, E/Axe, D/Staff

4 Move/15 Jump, 0 Counter

HP - 14, 70%
SP - 7, 70%
ATK - 12, 100%
DEF - 7, 70%
INT - 9, 70%
SPD - 13, 100%
HIT - 15, 110%
RES - 8, 70%

Archer at level 6 required



Striker - E/Fist, D/Sword, D/Spear, S/Bow, D/Gun, E/Axe, D/Staff

4 Move/16 Jump, 0 Counter

HP - 14, 70%
SP - 8, 80%
ATK - 12, 100%
DEF - 8, 70%
INT - 10, 80%
SPD - 13, 100%
HIT - 15, 110%
RES - 9, 70%

Archer OR Sniper at level 14 Required



Valkyrie - E/Fist, D/Sword, D/Spear, S/Bow, D/Gun, D/Axe, D/Staff

5 Move/16 Jump, 0 Counter

HP - 15, 80%
SP - 8, 80%
ATK - 13, 100%
DEF - 8, 70%
INT - 10, 80%
SPD - 14, 100%
HIT - 16, 110%
RES - 9, 80%

Archer OR Sniper OR Striker at level 30 Required



Ace Archer - E/Fist, D/Sowrd, D/Spear, S/Bow, C/Gun, D/Axe, D/Staff

5 Move/17 Jump, 1 Counter

HP - 15, 80%
SP - 9, 80%
ATK - 13, 100%
DEF - 9, 80%
INT - 11, 80%
SPD - 14, 100%
HIT - 16, 110%
RES - 9, 80%

Archer OR Sniper OR Striker OR Valkyrie at level 60 Required



Freischutz - E/Fist, D/Sword, D/Spear, S/Bow, C/Gun, D/Axe, D/Staff

5 Move/17 Jump, 1 Counter

HP - 16, 80%
SP - 9, 80%
ATK - 14, 100%
DEF - 9, 80%
INT - 11, 80%
SPD - 15, 100%
HIT - 17, 110%
RES - 10, 80%

Archer OR Sniper, OR Striker OR Valkyrie OR Ace Archer at level 120 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-J. Scouts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scouts are quite the unique class, and a very useful one. They're great with
guns, and have a high HIT Aptitude, making them that more damaging. They also
have two Techniques Unique to the Scout Class - Geo Change and Dark Cannon,
which are both quite useful in different situations. Their HP and DEF are fair,
which will keep them alive long enough, but you really should keep them behind
everyone, shooting away. You probably should always have a scout on hand at all
times. In addtion, their move/jump range is quite high, making getting around
the map a cinch.

The Scout requires a Level 5 Brawler (Either Gender) and a level 5 Warrior
(Either Gender) to exist at the same time to be unlocked.

Note: The Scout and all of it's advanced forms will have Dark Cannon and Geo
Change ready for use at level 1.

Scout - D/Fist, D/Sword, C/Spear, D/Bow, A/Gun, C/Axe, D/Staff

6 Move/25 Jump, 1 Counter

HP - 13, 90%
SP - 7, 60%
ATK - 10, 80%
DEF - 5, 70%
INT - 8, 80%
SPD - 12, 100%
HIT - 15, 110%
RES - 7, 80%

Spells:
Geo Change - Level 1
Dark Cannon - Level 1



Surveyor - D/Fist, D/Sword, C/Spear, D/Bow, A/Gun, C/Axe, D/Staff

6 Move/26 Jump, 1 Counter

HP - 14, 90%
SP - 8, 60%
ATK - 10, 80%
DEF - 5, 70%
INT - 9, 80%
SPD - 12, 100%
HIT - 16, 110%
RES - 7, 80%

Scout at level 6 Required



Ranger - D/Fist, D/Sword, C/Spear, D/Bow, A/Gun, C/Axe, C/Staff

6 Move/27 Jump, 2 Counter

HP - 14, 100%
SP - 8, 70%
ATK - 11, 90%
DEF - 6, 80%
INT - 9, 80%
SPD - 13, 100%
HIT - 16, 110%
RES - 8, 80%

Scout OR Surveyor at level 14 Required



Strider - D/Fist, C/Sword, C/Spear, D/Bow, A/Gun, C/Axe, C/Staff

6 Move/28 Jump, 2 Counter

HP - 15, 100%
SP - 9, 70%
ATK - 11, 90%
DEF - 6, 80%
INT - 10, 90%
SPD - 13, 100%
HIT - 17, 110%
RES - 8, 80%

Scout OR Surveyor OR Ranger at level 30 Required



Geo Master - D/Fist, C/Sword, B/Spear, D/Bow, A/Gun, C/Axe, C/Staff

6 Move/29 Jump, 2 Counter

HP - 15, 100%
SP - 9, 80%
ATK - 12, 100%
DEF - 7, 90%
INT - 10, 90%
SPD - 14, 100%
HIT - 17, 110%
RES - 9, 90%

Scout OR Surveyor OR Ranger OR Strider at level 60 Required



Lord - D/Fist, C/Sword, B/Spear, D/Bow, S/Gun, C/Axe, C/Staff

6 Move/30 Jump, 2 Counter

HP - 16, 100%
SP - 10, 80%
ATK - 12, 100%
DEF - 7, 90%
INT - 11, 90%
SPD - 14, 100%
HIT - 18, 110%
RES - 9, 90%

Scout OR Surveyor OR Ranger OR Strider OR Geo Master at level 120 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-K. Rogues
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shazam! Who Da Man! When you hear these , it means only one thing - The Rogue
is in town! (And no, not the one from X-Men) Lets be blunt. Rogues have PITIFUL
statistics. The lowest in the game overall, actually. They also are horrible at
all forms of weapons. But there is one thing, that makes them very, very
useful. Stealing. Stealing is the ONLY way to get the best equipment and armor
in the game. To do it, you require a Stealing hand type bought from the Rosen
Queen Co. armor shop, or won as bonus prizes after a battle. Therefore, you may
as well get started leveling up one early. I suggest a gun as the weapon of
choice for a Rogue, since their HIT stat is decent. And theres no way in heck
you'll want one in active melee combat. Rogues also fill up the Bonus Gauge
faster than any other class, making it slightly easier to get those elusive
prizes. You better get used to having them, because they'll be your best friend
when you steal that Yoshitsuna.

The stealing forumla is as follows:

(Hit of Hand + 2*Rogue'sLevel) - ((EnemyLevel - 25) + z(Rank*3 + R))
z = 1 for items; 0 for stats.
Rank can be found via bend's Item FAQ or PuyoDead's Item Rank Chart.
R = 0 for Normal; 10 for Rare; 30 for Legendary; 100 for Rarity 0.
(Thanks to Scy046 for this Info!!11)

The Rogue requires a Level 5 Brawler (Either Gender) and a level 5 Warrior
(Either Gender) to exist at the same time to be unlocked.

Rogue - E/Fist, D/Sword, E/Spear, E/Bow, D/Gun, E/Axe, E/Staff

5 Move/20 Jump, 0 Counter

HP - 9, 60%
SP - 4, 50%
ATK - 7, 60%
DEF - 3, 40%
INT - 7, 60%
SPD - 9, 100%
HIT - 9, 100%
RES - 3, 50%

The Rogue learns no spells naturally



Thief - E/Fist, D/Sword, E/Spear, D/Bow, D/Gun, E/Axe, E/Staff

5 Move/21 Jump, 0 Counter

HP - 10, 60%
SP - 5, 50%
ATK - 7, 70%
DEF - 3, 40%
INT - 7, 60%
SPD - 9, 100%
HIT - 10, 100%
RES - 3, 50%

Rogue at level 6 Required



Bandit - E/Fist, D/Sword, E/Spear, D/Bow, D/Gun, E/Axe, E/Staff

5 Move/22 Jump, 0 Counter

HP - 10, 70%
SP - 5, 50%
ATK - 8, 70%
DEF - 4, 50%
INT - 8, 60%
SPD - 10, 100%
HIT - 10, 100%
RES - 4, 50%

Rogue OR Thief at level 14 Required



Prowler - D/Fist, D/Sword, E/Spear, D/Bow/ C/Gun, E/Axe/ E/Staff

5 Move/23 Jump, 0 Counter

HP - 11, 70%
SP - 5, 60%
ATK - 8, 70%
DEF - 4, 50%
INT - 8, 70%
SPD - 10, 100%
HIT - 11, 100%
RES - 4, 50%

Rogue OR Thief OR Bandit at level 30 Required



Raider - D/Fist, D/Sword, E/Spear, D/Bow, C/Gun, E/Axe, D/Staff

6 Move/24 Jump, 0 Counter

HP - 11, 70%
SP - 6, 60%
ATK - 8, 70%
DEF - 4, 50%
INT - 8, 70%
SPD - 11, 100%
HIT - 11, 100%
RES - 50, 60%

Rogue OR Thief OR Bandit OR Prowler at level 60 Required



Space Pirate - D/Fist, D/Sword, D/Spear, D/Bow, C/Gun, E/Axe, D/Staff

6 Move/25 Jump, 0 Counter

HP - 12, 70%
SP - 6, 60%
ATK - 9, 70%
DEF - 5, 60%
INT - 9, 70%
SPD - 11, 100%
HIT - 12, 100%
RES - 5, 60%

Rogue OR Thief OR Bandit OR Prowler OR Raider at level 120 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-L. Ninja
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll try hard not to make a Flonne reference. Ninja are kind of like an
advanced form of brawlers, but they trade some ATK and HP for UNGODLY Speed.
They're so fast, they can even dodge Special Techs, and even spells!
Unfortunately, that also means they can dodge healing spells cast from your own
team members. Those Ninja always were stingy folk. On the plus side, Ninja have
awesome counter abilities, great move/jump ranges, and still manage to do good
damage. Anyways, if you want someone with the speed of the wind, great overall
stats, and the refusal to be healed, the Ninja is just the class for you!

The Ninja requies a MALE Brawler at level 10, and a MALE Warrior at level 10 to
be unlocked.

Ninja - S/Fist, B/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

6 Move/25 Jump, 3 Counter

HP - 15, 100%
SP - 7, 70%
ATK - 12, 100%
DEF - 6, 80%
INT - 9, 80%
SPD - 18 (!!), 110%
HIT - 13, 100%
RES - 8, 70%

The Ninja learns no magic Naturally.


Adept Ninja - S/Fist, B/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

6 Move/27 Jump, 3 Counter

HP - 16, 100%
SP - 7, 70%
ATK - 13, 100%
DEF - 6, 80%
INT - 10, 80%
SPD - 19, 110%
HIT - 14, 100%
RES - 8, 70%

Ninja at level 7 Required



Elite Ninja - S/Fist, B/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

6 Move/29 Jump, 4 Counter

HP - 16, 100%
SP - 8, 80%
ATK - 13, 100%
DEF - 7, 90%
INT - 10, 80%
SPD - 20, 110%
HIT - 14, 100%
RES - 8, 80%

Ninja OR Adept Ninja at level 18 Required



Shadow Ninja - S/Fist, B/Sword, C/Spear, D/Bow, E/Gun, A/Axe, E/Staff

7(!!) Move/31 Jump, 4 Counter

HP - 17, 100%
SP - 8, 80%
ATK - 14, 100%
DEF - 7, 90%
INT - 11, 90%
SPD - 21, 110%
HIT - 15, 100%
RES - 9, 80%

Ninja OR Adept Ninja OR Elite Ninja at level 37 Requied



Master Ninja - S/Fist, B/Sword, C/Spear, C/Bow, E/Gun, A/Axe, D/Staff

7 Move/33 Jump, 5(!!) Counter

HP - 17, 100%
SP - 9, 90%
ATK - 14, 100%
DEF - 8, 90%
INT - 11, 90%
SPD - 22, 110%
HIT - 15, 100%
RES - 9, 80%

Ninja OR Adept Ninja OR Elite Ninja OR Shadow Ninja at level 75 Required



Shinobi - S/Fist, B/Sword, B/Spear, C/Bow, E/Gun, S/Axe, D/Staff

7 Move/35 Jump, 5 Counter

HP - 18, 100%
SP - 9, 90%
ATK - 15, 100%
DEF - 8, 100%
INT - 12, 90%
SPD - 23,110%
HIT - 16, 100%
RES - 10, 90%

Ninja OR Adept Ninja OR Elite Ninja OR Shadow Ninja OR Master Ninja at level
150 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-M. Ronins
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pure damage, Baby. Ronins excell greatly at physical damage, and are Great in
Swords, Spears AND Axes. Their ATK Stat is on Par with Brawlers, but with a
little something special - 110% in aptitude. This puts them over the top, and
in second place overall for melee damage. They also have great HP, and good
defense, so they won't go down that easily. On the downside, their voice really
annoys me. :( That won't stop most people from using one, though!

The Ronin requires a FEMALE Brawler at level 10, and a FEMALE Warrior at level
10 to be unlocked.

Ronin - D/Fist, S/Sword, S/Spear, D/Bow, E/Gun, S/Axe, E/Staff

5 Move/20 Jump, 2 Counter

HP - 16, 100%
SP - 7, 70%
ATK - 14, 110%
DEF - 7, 100%
INT - 8, 70%
SPD - 11, 100%
HIT - 14, 100%
RES - 9, 70%

The Ronin learns no spells Naturally.



Samurai - D/Fist, S/Sword, S/Spear, C/Bow, E/Gun, S/Axe, E/Staff

5 Move/21 Jump, 2 Counter

HP - 17, 100%
SP - 7, 70%
ATK - 15, 110%
DEF - 7, 100%
INT - 9, 70%
SPD - 12, 100%
HIT - 15, 100%
RES - 9, 70%

Ronin at level 7 Required



Bushi - D/Fist, S/Sword, S/Spear, C/Bow, E/Gun, S/Axe, E/Staff

5 Move/22 Jump, 2 Counter

HP - 17, 100%
SP - 8, 70%
ATK - 15, 110%
DEF - 8, 100%
INT - 9, 80%
SPD - 12, 100%
HIT - 15, 100%
RES - 9, 80%

Ronin OR Samurai at level 18 Required



Kengo - D/Fist, S/Sword, S/Spear, C/Bow, E/Gun, S/Axe, E/Staff

5 Move/23 Jump, 3 Counter

HP - 18, 100%
SP - 8, 80%
ATK - 16, 110%
DEF - 8, 100%
INT - 10, 80%
SPD - 13, 100%
HIT - 16, 100%
RES - 10, 80%

Ronin OR Samurai OR Bushi at level 37 Required



Blademaster - D/Fist, S/Sword, S/Spear, C/Bow, E/Gun, S/Axe, D/Staff

6 Move/24 Jump, 3 Counter

HP - 18, 100%
SP - 9, 80%
ATK - 16, 110%
DEF - 9, 100%
INT - 10, 80%
SPD - 13, 100%
HIT - 16, 100%
RES - 10, 80%

Ronin OR Samurai OR Bushi OR Kengo at level 75 Required



Shogun - D/Fist, S/Sword, S/Spear, C/Bow, E/Gun, S/Axe, D/Staff

6 Move/25 Jump, 3 Counter

HP - 19, 100%
SP - 9, 80%
ATK - 17, 110%
DEF - 9, 100%
INT - 11, 90%
SPD - 14, 100%
HIT - 17, 100%
RES - 11, 80%

Ronin OR Samurai OR Bushi OR Kengo OR Blademaster at level 150 Required

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-N. Knights
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knights are...interesting, to say the least. They are Decent with Swords, and
with staves, but excell at neither, leaving them with a bit to be desired.
Their Stats and Aptitudes aren't that hot until you get into their much more
advanced classes. Their Weapon proficiencies with Staves or Swords never rise,
either. But they do have a few interesting quirks. When they are created, an
elemental spell (Fire, Wind, Ice) is picked at random and given to the Knight.
Also, after they physical attack, they have a seemingly-random chance to follow
up with a magic attack, it even adds to the + combo counter. But they really
never get to be able to be the best damage dealers. Their last form only gets a
counter of 1, and their move range is also pretty small, so don't expect to be
getting anywhere fast. Overall, they're Sub-Par, but you may like them. And you
need one for Angels, anyway.

The Knight requires a FEMALE Warrior at level 10 and a Mage (no skulls) of any
type at level 10 to be unlocked.

Note: The Knight and all it's advanced forms learn their spells at the same
level. What Base Type (Fire/Wind/Ice) is learned is chosen at random on
creation.

Knight - D/Fist, B/Sword, D/Spear, D/Bow, E/Gun, C/Axe, B/Staff

4 Move/15 Jump, 0 Counter

HP - 14, 80%
SP - 10, 90%
ATK - 10, 90%
DEF - 6, 60%
INT - 11, 90%
SPD - 8, 80%
HIT - 9, 90%
RES - 10, 90%

Spells:
Fire/Wind/Ice (Chosen at Random) - Level 1
Magic Wall - Level 6
Magic Boost - Level 7
Shield - Level 9
Mega Fire/Wind/Ice - Level 10
Braveheart - Level 10
Giga Fire/Wind/Ice - Level 25
Omega Fire/Wind/Ice - Level 50



Vanquisher - D/Fist, B/Sword, D/Spear, D/Bow, E/Gun, C/Axe, B/Staff

4 Move/15 Jump, 0 Counter

HP - 14, 80%
SP - 11, 90%
ATK - 11, 90%
DEF - 6, 60%
INT - 12, 90%
SPD - 8, 70%
HIT - 9, 80%
RES - 11, 90%

Knight at level 7 Required



Rune Knight - D/Fist, B/Sword, D/Spear, D/Bow, E/Gun, C/Axe, B/Staff

4 Move/16 Jump, 1 Counter

HP - 15, 80%
SP - 11, 90%
ATK - 11, 90%
DEF - 7, 60%
INT - 12, 90%
SPD - 9, 80%
HIT - 10, 80%
RES - 11, 90%

Knight OR Vanquisher at level 18 Required



Chaos Knight - D/Fist, B/Sword, D/Spear, D/Bow, E/Gun, C/Axe, B/Staff

4 Move/16 Jump, 1 Counter

HP - 15, 90%
SP - 12, 100%
ATK - 12, 90%
DEF - 7, 60%
INT - 13, 90%
SPD - 9, 80%
HIT - 10, 90%
RES - 12, 90%

Knight OR Vanquisher OR Rune Knight at level 37 Required



High Knight - D/Fist, B/Sword, D/Spear, D/Bow, E/Gun, C/Axe, B/Staff

4 Move/17 Jump, 1 Counter

HP - 16, 90%
SP - 12, 100%
ATK - 12, 90%
DEF - 8, 70%
INT - 13, 100%
SPD - 10, 80%
HIT - 11, 90%
RES - 12, 100%

Knight OR Vanquisher OR Rune Knight OR Chaos Knight at level 75 Required



Space Knight - D/Fist, B/Sword, C/Spear, C/Bow, E/Gun, C/Axe, B/Staff

4 Move/17 Jump, 1 Counter

HP - 16, 90%
SP - 13, 100%
ATK - 13, 100%
DEF - 8, 70%
INT - 14, 100%
SPD - 10, 90%
HIT - 11, 90%
RES - 13, 100%

Knight OR Vanquisher OR Rune Knight OR Chaos Knight OR High Knight at level 150
Required.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-O. Recruits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Recruits, more commonly known as EDF Soldiers, are the end all masters of Guns.
They have a 120%(!!) Aptitude to hit, and a very high base hit as well. They
also boast a 110% In HP and Defense, making them durable, and long lasting!
Just like batteries! They talk about as much as batteries, too! They're also
great with Fists and Axes, as well. They aren't very good at all in the SP,
INT, or RES Department, but that doesn't really matter. Once you roll yourself
up a Recruit, nobody ain't going to make fun of your gun toting skillz. And I
mean nobody.

The Recruit requires that any character has a 30 Mastery in Gun to be unlocked.

Recruit - A/Fist, D/Sword, D/Spear, E/Bow, S/Gun, A/Axe, E/Staff

4 Move/12 Jump, 1 Counter

HP - 19, 110%
SP - 2, 80%
ATK - 14, 100%
DEF - 10, 110%
INT - 6, 80%
SPD - 9, 100%
HIT - 15, 120% (!!)
RES - 7, 60%

The Recruit learns no spells naturally.



Officer - A/Fist, D/Sword, D/Spear, D/Bow, S/Gun, A/Axe, E/Staff

4 Move/13 Jump, 2 Counter

HP - 20, 110%
SP - 3, 80%
ATK - 14, 100%
DEF - 10, 110%
INT - 7, 80%
SPD - 9, 100%
HIT - 16, 120%
RES - 7, 60%

Recruit at level 10 Required



Cyborg - A/Fist, D/Sword, D/Spear, D/Bow, S/Gun, A/Axe, E/Staff

4 Move/14 Jump, 2 Counter

HP - 20, 110%
SP - 3, 80%
ATK - 15, 100%
DEF - 11, 110%
INT - 7, 90%
SPD - 10, 100%
HIT - 16, 120%
RES - 8, 60%

Recruit OR Officer at level 25 Required



Psi-Soldier - A/Fist, D/Sword, D/Spear, D/Bow, S/Gun, A/Axe, E/Staff

5 Move/15 Jump, 3 Counter

HP - 21, 110%
SP - 4, 90%
ATK - 15, 100%
DEF - 11, 110%
INT - 8, 90%
SPD - 10, 100%
HIT - 17, 120%
RES - 8, 70%

Recruit OR Officer OR Cyborg at level 50 Required



Space Police - A/Fist, D/Sword, D/Spear, D/Bow, S/Gun, A/Axe, E/Staff

5 Move/16 Jump, 3 Counter

HP - 21, 110%
SP - 4, 90%
ATK - 16, 100%
DEF - 12, 110%
INT - 8, 90%
SPD - 11, 100%
HIT - 17, 120%
RES - 9, 70%

Recruit OR Officer OR Cyborg OR Psi-Soldier at level 100 Required



Space Marine - S/Fist, D/Sword, D/Spear, D/Bow, S/Gun, S/Axe, E/Staff

5 Move/17 Jump, 3 Counter

HP - 22, 110%
SP - 5, 90%
ATK - 16, 100%
DEF - 12, 110%
INT - 9, 90%
SPD - 11, 100%
HIT - 18, 120%
RES - 9, 70%

Recruit OR Officer OR Cyborg OR Psi-Soldier OR Space Police at level 200
Required.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-P. Angels
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Angels are my favorite class. They're Great with Swords, Spears, Bows, And
Staves, and learn both healing AND Offensive magic. They aren't bad with Axes,
either. Simply put, Angels can be anything you want them to be, and excell at
it. Even those ho-hum bows can be put to use in the capable hands of an Angel.
The big problem, though, is the steep requirement to get them. It's well worth
it, though, because these one-lining walking machines of death are a great
addition to your team.

The Angel requires a FEMALE Cleric (Or her advanced forms) at level 100, a
Knight (or her advanced forms) at level 100, AND an Archer at level 100 (or her
advanced forms) to all exist at the same time to be unlocked.

Note: The Angel and all it's advanced forms learn their spells at the same
level. What Base Type (Fire/Wind/Ice) is learned is chosen at random on
creation.

Angel - D/Fist, A/Sword, A/Spear, A/Bow, E/Gun, B/Axe, A/Staff

5 Move/15 Jump, 1 Counter

HP - 18, 100%
SP - 11, 100%
ATK - 13, 100%
DEF - 9, 100%
INT - 12, 100%
SPD - 11, 100%
HIT - 11, 100%
RES - 14, 110%

Spells:
Fire/Wind/Ice (Chosen Randomly) - Level 1
Heal - Level 2
Espoir - Level 9
Mega Fire/Wind/Ice - Level 12
Mega Heal - Level 15
Giga Fire/Wind/Ice - Level 30
Giga Heal - Level 35



Angel Cadet - C/Fist, A/Sword, A/Spear, A/Bow, E/Gun, B/Axe, A/Staff

5 Move/16 Jump, 1 Counter

HP - 19, 100%
SP - 12, 100%
ATK - 14, 100%
DEF - 9, 100%
INT - 13, 100%
SPD - 11, 100%
HIT - 11, 100%
RES - 15, 110%

Angel at level 10 Required



Angel Soildier - C/Fist, A/Sword, A/Spear, A/Bow, E/Gun, B/Axe, A/Staff

5 Move/17 Jump, 2 Counter

HP - 19, 100%
SP - 12, 100%
ATK - 14, 100%
DEF - 10, 100%
INT - 13, 100%
SPD - 12, 100%
HIT - 12, 100%
RES - 15, 110%

Angel OR Angel Cadet at level 25 Required



Crusader - C/Fist, A/Sword, A/Spear, A/Bow, E/Gun, B/Axe, A/Staff

6 Move/18 Jump, 2 Counter

HP - 20, 100%
SP -13, 100%
ATK - 15, 100%
DEF - 10, 100%
INT - 14, 100%
SPD - 12, 100%
HIT - 12, 100%
RES - 16, 110%

Angel Or Angel Cadet OR Angel Soldier at level 50 Required



Avenger - C/Fist, A/Sword, A/Spear, A/Bow, E/Gun, B/Axe, A/Staff

6 Move/19 Jump, 2 Counter

HP - 20, 100%
SP - 13, 100%
ATK - 15, 100%
DEF - 11, 100%
INT - 14, 100%
SPD - 13, 100%
HIT - 13, 100%
RES - 16, 110%

Angel OR Angel Cadet OR Angel Soldier OR Crusader at level 100 Required



Paladin - C/Fist, A/Sword, A/Spear, A/Bow, E/Gun, B/Axe, A/Staff

6 Move/20 Jump, 2 Counter

HP - 21, 100%
SP - 14, 100%
ATK - 16, 100%
DEF - 11, 100%
INT - 15, 100%
SPD - 13, 100%
HIT - 13, 100%
RES - 17, 110%

Angel OR Angel Cadet OR Angel Soldier OR Crusader OR Avenger at level 200
Required.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4-Q. Majin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sheesh... And you thought Angels were powerful? You ain't seen nothing, boy.
Majins are THE End all class in Disgaea. They are better than everyone, at
everything. Period. How, you ask? Well, For starters, they have an S Rank in
EVERY WEAPON. What's more? Their first three forms have 110% Aptitude to every
stat, and the final three forms have 120%! This effectively makes them more
rediculously powerful than anything else in any aspect (with one exception -
They are tied with Space Marines in Guns, but still are better in HP, Def,
every other stat). Their base stats are also rediculously high. The Verdict?
Use at your own disgresion, for they will make the game *FAR* too easy.

The Majin requires a MALE Brawler, MALE Warrior, Ninja, Scout, and Rogue, ALL
at level 200, ALL existing at the same time, to be unlocked. You better get
leveling.

Majin - S/Fist, S/Sword, S/Spear, S/Bow, S/Gun, S/Axe, S/Staff

6 Move/25 Jump, 3 Counter

HP - 25, 110%
SP - 12, 110%
ATK - 18, 110%
DEF - 13, 110%
INT - 15, 110%
SPD - 13, 110%
HIT - 15, 110%
RES - 13, 110%

The Majin learns no spells naturally.



Mega Majin - S/Fist, S/Sword, S/Spear, S/Bow, S/Gun, S/Axe, S/Staff

6 Move/27 Jump, 3 Counter

HP - 26, 110%
SP - 12, 110%
ATK - 19, 110%
DEF - 14, 110%
INT - 16, 110%
SPD - 13, 110%
HIT - 16, 110%
RES - 13, 110%

Majin at level 28 Required



Giga Majin - S/Fist, S/Sword, S/Spear, S/Bow, S/Gun, S/Axe, S/Staff

6 Move/29 Jump, 4 Counter

HP - 27, 110%
SP - 13, 110%
ATK - 20, 110%
DEF - 14, 110%
INT - 17, 110%
SPD - 14, 110%
HIT - 16, 110%
RES - 14, 110%

Majin OR Mega Majin at level 56 Required



Omega Majin - S/Fist, S/Sword, S/Spear, S/Bow, S/Gun, S/Axe, S/Staff

6 move/31 Jump, 4 Counter

HP - 28, 120%
SP - 13, 120%
ATK - 20, 120%
DEF - 15, 120%
INT - 18, 120%
SPD - 14, 120%
HIT - 17, 120%
RES - 14, 120%

Majin OR Mega Majin OR Giga Majin at level 120 Required



Tera Majin - S/Fist, S/Sword, S/Spear, S/Bow, S/Gun, S/Axe, S/Staff

6 Move/33 Jump, 5 Counter

HP - 29, 120%
SP - 14, 120%
ATK - 21, 120%
DEF - 15, 120%
INT - 19, 120%
SPD - 15, 120%
HIT - 17, 120%
RES - 14, 120%

Majin OR Mega Majin OR Giga Majin OR Omega Majin at level 250 Required



Divine Majin - S/Fist, S/Sword, S/Spear, S/Bow, S/Gun, S/Axe, S/Staff

7 Move(!!)/35 Jump(!!), 5 Counter(!!)

HP - 30(!!), 120%
SP - 14, 120%
ATK - 21(!!), 120%
DEF - 16(!!), 120%
INT - 20(!!), 120%
SPD - 15, 120%
HIT - 18, 120%
RES - 15, 120%

Majin OR Mega Majin OR Giga Majin OR Omega Majin OR Tera Majin at level 500(!!)
Required.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Closing and Revisions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks for taking the time to read my FAQ! I hope it helped you in some way,
but I'm not to blame if you're already the master of all Disgaea related
knowledge, and you wasted your time reading anyway. You should know better. If
theres anything you'd like to see, or any corrections that you can find, email
me at jmhogan@vwc.edu . Please don't AIM me unless I don't reply to your email
in several days, since I share a computer with my roomate, and I'm not always
able to get around. Also, please don't spam my email with titles in All caps,
or with a question that could easily have the answer found just by taking a
look in my FAQ, or someone elses. My email account is flooded with enough spam
from my school already.

1.1 Alpha Point XQ85 - October 13, 2003, 11:30 PM. First version of FAQ
completed. Future plans - Monsters, Story Characters (If I can get
information!), anything else someone wants me to add that isn't too zany.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Credit and Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First and Foremost, to Nippon Ichi software, And Atlus, for making and
producing the most addictive game I've played since EverQuest.

Almost as much Thanks to Tabby/Joey, who bought me the game(!!!!). <3 U!!11

Thanks to www.gamefaqs.com for being there and being awesome!

Thanks to Scy046 for providing me with the steal formula, and random advice
about stuff.

Even more thanks to IanMustela's Job Chart for the job levels that I couldn't
remember, likewise to SephirothYuyX's Spell/Weapon Faq for spell levels.

Thanks to anyone else on the Disgaea boards who have answered any of my
questions, or corrected any of my errors.

Final thanks to my old EverQuest guild, Silent Resurgence, for making me hate
you all so much I didn't want to play it anymore!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Disgaea: Hour of Darkness is copyright 2003 Nippon Ichi Software Inc. Liscened
to and Published by Atlus U.S.A. Inc.

This FAQ was created by Me, EllyEllyElly, A.K.A. Jamie Hogan, and is ONLY for
use on www.gamefaqs.com. I probably won't do much if I find out its been used
elsewhere, but just know you're making a grown up girl cry if I find out. :(

That is all!